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Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom [electronic resource] : New Frontiers in CALL.

By: Material type: TextPublication details: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2023.Description: 1 online resource (211 p.)ISBN:
  • 1527594246
  • 9781527594241
Subject(s): Genre/Form: Additional physical formats: Print version:: Digital Storytelling and Digital Gaming in the 21st Century EFL ClassroomLOC classification:
  • LB1042
Online resources:
Contents:
Intro -- Dedication -- Epigraph -- Table of Contents -- List of Figures -- List of Tables -- List of Symbols -- Acknowledgements -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Conclusions -- Bibliography -- List of Abbreviations
Summary: This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices a.
Item type: List(s) this item appears in: Titluri cărți electronice EBSCO 2025 (340 titluri)
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Description based upon print version of record.

Intro -- Dedication -- Epigraph -- Table of Contents -- List of Figures -- List of Tables -- List of Symbols -- Acknowledgements -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Conclusions -- Bibliography -- List of Abbreviations

This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices a.

EBSCOhost "EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025.

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