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Application of the Metaverse in Education [electronic resource] / edited by Dejian Liu, Ronghuai Huang, Ahmed Hosny Saleh Metwally, Ahmed Tlili, Emma Fan Lin.

Contributor(s): Material type: TextSeries: Smart Computing and IntelligencePublisher: Singapore : Springer Nature Singapore : Imprint: Springer, 2024Edition: 1st ed. 2024Description: XIV, 162 p. 30 illus., 24 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789819712984
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleLOC classification:
  • LB1028.3
Online resources:
Contents:
Introduction -- The Metaverse in Education -- Instructional Design Frameworks for Smart Learning in the Metaverse -- Teachers' prescriptions of using metaverse in education -- Avatar coaches in metaverse -- Data science and its application in metaverse -- Building learning power and bringing equity, equality and inclusiveness through meatverse in education -- Metaversity life: How VR changed the education game? -- The accessible metaverse: Making reality more accessible -- The Influence of Avatar Patterns in Educational Metaverse on Enhancing Learning Experience -- Reflections on the potentials of metaverse in education -- International experiences in metaverse -- Conclusion.
In: Springer Nature eBookSummary: This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.
Item type: List(s) this item appears in: Titluri cărți electronice Springer Nature 2025 (10631 titluri)
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Introduction -- The Metaverse in Education -- Instructional Design Frameworks for Smart Learning in the Metaverse -- Teachers' prescriptions of using metaverse in education -- Avatar coaches in metaverse -- Data science and its application in metaverse -- Building learning power and bringing equity, equality and inclusiveness through meatverse in education -- Metaversity life: How VR changed the education game? -- The accessible metaverse: Making reality more accessible -- The Influence of Avatar Patterns in Educational Metaverse on Enhancing Learning Experience -- Reflections on the potentials of metaverse in education -- International experiences in metaverse -- Conclusion.

This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.

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