Welcome to the Library Catalog of "Dunarea de Jos" University of Galati

Games in everyday life : (Record no. 51323)

MARC details
000 -LEADER
fixed length control field 02836nam a2200421Ii 4500
001 - CONTROL NUMBER
control field 9781838679392
003 - CONTROL NUMBER IDENTIFIER
control field UtOrBLW
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20211117122944.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr un|||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191219t20192020enk ob 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781838679392
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781838679378
Qualifying information electronic bk.
040 ## - CATALOGING SOURCE
Original cataloging agency UtOrBLW
Language of cataloging eng
Description conventions rda
Transcribing agency UtOrBLW
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.S52
Item number H85 2019
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM013000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code WDM
Source bicssc
080 ## - UNIVERSAL DECIMAL CLASSIFICATION NUMBER
Universal Decimal Classification number 794
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hulsey, Nathan,
Relator term author.
245 10 - TITLE STATEMENT
Title Games in everyday life :
Remainder of title for play /
Statement of responsibility, etc. by Nathan Hulsey (Nazarbayev University, Kazakhstan).
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Bingley, U.K. :
Name of producer, publisher, distributor, manufacturer Emerald Publishing Limited,
Date of production, publication, distribution, manufacture, or copyright notice 2019.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2020
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (218 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note Introduction -- Chapter 1. Game studies and gamification -- Chapter 2. Defining gamification -- Chapter 3. Gamespace, simulation, and gamification -- Chapter 4. Histories of gaming and computation -- Chapter 5. Gamification, power, and networks -- Chapter 6. Gamified health and bodies -- Chapter 7. The labors of play -- Conclusion -- References -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends. The book delves into the role of gamification in motivating us to use software and applications, alter our behaviors, and to collect, display, and contextualize personal data. The author utilizes historical examples of pre-gamified technologies and techniques to explore gamification's growing effect on environments, bodies, and spaces. Reimagining gamification as a surveillance-oriented ideology that eschews traditional disciplinary techniques of control, he argues that gamification uses seduction, in the forms of game mechanics, to encourage people to submit their data in a strategy that utilizes play to promote social, economic and behavioral change. He asks: What are the consequences of leveraging play as a mode of control? What are the outcomes using of addictive design to influence our perception of work and play? As we become more reliant on the digital, will we all become players in an infinite game? If so, who wins?
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
General subdivision Social aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
General subdivision Equipment and supplies.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
Source of heading or term bicssc
776 ## - ADDITIONAL PHYSICAL FORM ENTRY
International Standard Book Number 9781838679385
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1108/9781838679378">https://doi.org/10.1108/9781838679378</a>

No items available.

Biblioteca Universității "Dunărea de Jos" din Galați

Powered by Koha