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Lean Game Development (Record no. 56821)

MARC details
000 -LEADER
fixed length control field 03739nam a22004695i 4500
001 - CONTROL NUMBER
control field 978-1-4842-9843-5
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251030110854.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 231215s2024 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484298435
-- 978-1-4842-9843-5
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4842-9843-5
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMK
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM012040
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMK
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Rosenfield Boeira, Julia Naomi.
Relator term author.
Relator code aut
-- http://id.loc.gov/vocabulary/relators/aut
9 (RLIN) 68245
245 10 - TITLE STATEMENT
Title Lean Game Development
Medium [electronic resource] :
Remainder of title Apply Lean Frameworks to the Process of Game Development /
Statement of responsibility, etc. by Julia Naomi Rosenfield Boeira.
250 ## - EDITION STATEMENT
Edition statement 2nd ed. 2024.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Berkeley, CA :
Name of producer, publisher, distributor, manufacturer Apress :
-- Imprint: Apress,
Date of production, publication, distribution, manufacture, or copyright notice 2024.
300 ## - PHYSICAL DESCRIPTION
Extent XIII, 299 p. 49 illus.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Introduction -- Chapter 2: First steps with Lean -- Chapter 3: An Inception in practice -- Chapter 4: Do we really need a MVP -- Chapter 5: Examples of MVGs -- Chapter 6: Generating Hypothesis -- Chapter 7: Test Driven Deveopment -- Chapter 8: Continuous Integration -- Chapter 9: The world between Design and Build -- Chapter 10: Test, Code, Test -- Chapter 11: Measuring and Analyzing -- Chapter 12: Creating ideas for iterating -- Chapter 13: Consolidating Knowledge before Expanding -- Chapter 14: More about games -- Chapter 15: Example game using Automated testing for game development.
520 ## - SUMMARY, ETC.
Summary, etc. BCC: Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals. You will: Study lean and agile methodologies to enhance the game development process Find out how to improve the way game productions define value and iterate over it Apply development strategies to enrich the game development process Learn to develop a game with TDD, including gameplay mechanics .
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
General subdivision Programming.
9 (RLIN) 68246
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 68247
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9781484298428
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9781484298442
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9798868806827
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-1-4842-9843-5">https://doi.org/10.1007/978-1-4842-9843-5</a>
912 ## -
-- ZDB-2-CWD
912 ## -
-- ZDB-2-SXPC

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