Game Programming with Unity and C# (Record no. 56934)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 05175nam a22004935i 4500 |
| 001 - CONTROL NUMBER | |
| control field | 978-1-4842-9720-9 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | DE-He213 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20251030110902.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
| fixed length control field | cr nn 008mamaa |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 231229s2024 xxu| s |||| 0|eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781484297209 |
| -- | 978-1-4842-9720-9 |
| 024 7# - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1007/978-1-4842-9720-9 |
| Source of number or code | doi |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | QA76.76.C672 |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | COM012040 |
| Source | bisacsh |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | thema |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Hardman, Casey. |
| Relator term | author. |
| Relator code | aut |
| -- | http://id.loc.gov/vocabulary/relators/aut |
| 9 (RLIN) | 68664 |
| 245 10 - TITLE STATEMENT | |
| Title | Game Programming with Unity and C# |
| Medium | [electronic resource] : |
| Remainder of title | A Complete Beginner’s Guide / |
| Statement of responsibility, etc. | by Casey Hardman. |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 2nd ed. 2024. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Place of production, publication, distribution, manufacture | Berkeley, CA : |
| Name of producer, publisher, distributor, manufacturer | Apress : |
| -- | Imprint: Apress, |
| Date of production, publication, distribution, manufacture, or copyright notice | 2024. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | XXII, 434 p. 119 illus., 104 illus. in color. |
| Other physical details | online resource. |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Carrier type code | cr |
| Source | rdacarrier |
| 347 ## - DIGITAL FILE CHARACTERISTICS | |
| File type | text file |
| Encoding format | |
| Source | rda |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Part 1: Unity Fundamentals -- Chapter 1: Installation and Setup -- Chapter 2: Unity Basics -- Chapter 3: Manipulating the Scene -- Chapter 4: Parents and their Children -- Chapter 5: Prefabs -- Part 2: Programming Fundamentals -- Chapter 6: Programming Primer -- Chapter 7: Code Blocks and Methods -- Chapter 8: Conditions -- Chapter 9: Working with Objects -- Chapter 10: Working with Scripts -- Chapter 11: Inheritance -- Chapter 12: Debugging -- Part 3: Obstacle Course -- Chapter 13: Obstacle Course Design and Outline -- Chapter 14: Player Movement -- Chapter 15: Death and Respawning -- Chapter 16: Basic Hazards -- Chapter 17: Walls and Goals -- Chapter 18: Patrolling Hazards -- Chapter 19: Wandering Hazards -- Chapter 20: Dashing -- Chapter 21: Designing Levels -- Chapter 22: Menus and UI -- Chapter 23: In-Game Pause Menu -- Chapter 24: Spike Traps -- Chapter 25: Obstacle Course Conclusion -- Part 4: Tower Defense -- Chapter 26: Tower Defense Design and Outline -- Chapter 27: Camera Movement -- Chapter 28: Enemies and Projectiles -- Chapter 29: Towers and Targeting -- Chapter 30: Build Mode UI -- Chapter 31: Building and Selling -- Chapter 32: Play Mode Logic -- Chapter 33: Enemy Logic -- Chapter 34: More Tower Types -- Chapter 35: Tower Defense Conclusion -- Part 5: Physics Playground -- Chapter 36: Physics Playground Design and Outline -- Chapter 37: Mouse-Aimed Camera -- Chapter 38: Advanced 3D Movement -- Chapter 39: Wall Jumping -- Chapter 40: Pulling and Pushing -- Chapter 41: Moving Platforms -- Chapter 42: Joints and Swings -- Chapter 43: Force Fields and Jump Pads -- Chapter 44: Conclusion. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you’ve learned until they stick. Guided at each step by author Casey Hardman, you willoutline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time you’ve completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice. You will: Understand the fundamentals of object-oriented computer programming and the C# programming language Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code Design and implement your own mechanics and independently solve problems as they arise. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| General subdivision | Programming. |
| 9 (RLIN) | 68246 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| 9 (RLIN) | 33953 |
| 650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| 9 (RLIN) | 68247 |
| 650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| 9 (RLIN) | 33953 |
| 710 2# - ADDED ENTRY--CORPORATE NAME | |
| Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
| 773 0# - HOST ITEM ENTRY | |
| Title | Springer Nature eBook |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9781484297193 |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9781484297216 |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9798868806582 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | <a href="https://doi.org/10.1007/978-1-4842-9720-9">https://doi.org/10.1007/978-1-4842-9720-9</a> |
| 912 ## - | |
| -- | ZDB-2-CWD |
| 912 ## - | |
| -- | ZDB-2-SXPC |
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