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Unity Cookbook (Record no. 60322)

MARC details
000 -LEADER
fixed length control field 03982nam a22004695i 4500
001 - CONTROL NUMBER
control field 979-8-8688-0853-1
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251030112244.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241130s2024 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9798868808531
-- 979-8-8688-0853-1
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/979-8-8688-0853-1
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMK
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM012040
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMK
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Coutinho, Christopher.
Relator term author.
Relator code aut
-- http://id.loc.gov/vocabulary/relators/aut
9 (RLIN) 77899
245 10 - TITLE STATEMENT
Title Unity Cookbook
Medium [electronic resource] :
Remainder of title Core Recipes for Game Developers /
Statement of responsibility, etc. by Christopher Coutinho.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Berkeley, CA :
Name of producer, publisher, distributor, manufacturer Apress :
-- Imprint: Apress,
Date of production, publication, distribution, manufacture, or copyright notice 2024.
300 ## - PHYSICAL DESCRIPTION
Extent XXV, 645 p. 138 illus.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Unity’s Character Controllers -- Chapter 2: Unity's New Input System -- Chapter 3: Architecting Enemy AI with Finite State Machines -- Chapter 4: Architecting Melee Combat: Building the Core Framework -- Chapter 5: Architecting Player Parkour Movement -- Chapter 6: Implementing a Robust Weapon System -- Chapter 7: Implementing Efficient Object Pooling.
520 ## - SUMMARY, ETC.
Summary, etc. Master the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
General subdivision Programming.
9 (RLIN) 68246
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 68247
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9798868808524
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9798868808548
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9798868813795
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/979-8-8688-0853-1">https://doi.org/10.1007/979-8-8688-0853-1</a>
912 ## -
-- ZDB-2-CWD
912 ## -
-- ZDB-2-SXPC

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