Game Development with GameMaker (Record no. 64233)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03245nam a22004575i 4500 |
| 001 - CONTROL NUMBER | |
| control field | 979-8-8688-0879-1 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | DE-He213 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20251030113228.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
| fixed length control field | cr nn 008mamaa |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 241015s2024 xxu| s |||| 0|eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9798868808791 |
| -- | 979-8-8688-0879-1 |
| 024 7# - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1007/979-8-8688-0879-1 |
| Source of number or code | doi |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | QA76.76.C672 |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | COM012040 |
| Source | bisacsh |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | thema |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Cossu, Sebastiano M. |
| Relator term | author. |
| Relator code | aut |
| -- | http://id.loc.gov/vocabulary/relators/aut |
| 9 (RLIN) | 86097 |
| 245 10 - TITLE STATEMENT | |
| Title | Game Development with GameMaker |
| Medium | [electronic resource] : |
| Remainder of title | A Primer on Game Development and Design / |
| Statement of responsibility, etc. | by Sebastiano M. Cossu. |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 2nd ed. 2024. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Place of production, publication, distribution, manufacture | Berkeley, CA : |
| Name of producer, publisher, distributor, manufacturer | Apress : |
| -- | Imprint: Apress, |
| Date of production, publication, distribution, manufacture, or copyright notice | 2024. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | XX, 563 p. 185 illus. |
| Other physical details | online resource. |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Carrier type code | cr |
| Source | rdacarrier |
| 347 ## - DIGITAL FILE CHARACTERISTICS | |
| File type | text file |
| Encoding format | |
| Source | rda |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Chapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot ‘Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games -- Chapter 15: What’s Next?. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Create video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres . |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| General subdivision | Programming. |
| 9 (RLIN) | 68246 |
| 650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| 9 (RLIN) | 68247 |
| 710 2# - ADDED ENTRY--CORPORATE NAME | |
| Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
| 773 0# - HOST ITEM ENTRY | |
| Title | Springer Nature eBook |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9798868808784 |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9798868808807 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | <a href="https://doi.org/10.1007/979-8-8688-0879-1">https://doi.org/10.1007/979-8-8688-0879-1</a> |
| 912 ## - | |
| -- | ZDB-2-CWD |
| 912 ## - | |
| -- | ZDB-2-SXPC |
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