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Video Games and Environmental Humanities (Record no. 64357)

MARC details
000 -LEADER
fixed length control field 05838nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-3-031-67980-3
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251030113237.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241021s2024 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031679803
-- 978-3-031-67980-3
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-031-67980-3
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number P94.6-.65
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1199-1570
072 #7 - SUBJECT CATEGORY CODE
Subject category code JFD
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code SOC052000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code JBCT
Source thema
245 10 - TITLE STATEMENT
Title Video Games and Environmental Humanities
Medium [electronic resource] :
Remainder of title Playing to Save The World /
Statement of responsibility, etc. edited by Kelly I. Aliano, Adam Crowley.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing :
-- Imprint: Palgrave Macmillan,
Date of production, publication, distribution, manufacture, or copyright notice 2024.
300 ## - PHYSICAL DESCRIPTION
Extent XVI, 271 p. 2 illus.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Section 1: Video Games and Environments -- Chapter 1: I Want to Be Free: Animal Crossing: New Horizons, Minecraft, Free Guy, and the Pleasures of World Building in Video Games -- Chapter 2: Chernobylite: A Light in the Exclusion Zone -- Chapter 3: “It’s time to go on a low-carbon diet”: Carbon Footprints, Solar Panels, and the Eco Lifestyle of The Sims 4 -- Chapter 4: Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulators -- Chapter 5: Queer Thinking with Digital Stones -- Chapter 6: Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in Mario Kart 8 Deluxe's Fantastical Environments -- Section 2: Video Games and Ecology -- Chapter 7: Playing to Understand the Environment: From Superficial Skins to Truly Ecological Gameplays -- Chapter 8: “The Crystals’ Blessing”: Technogaianism and Skepticism in Final Fantasy and Stranger of Paradise -- Chapter 9: The Ephemeral Calm: Final Fantasy X, Final Fantasy X-2 and the Importance of Post Crisis Aftercare -- Chapter 10: A New Digital Ecology: Death Stranding and Thing-Power Materialism -- Chapter 11: Wilderness Ecologies in Red Dead Redemption 2 & Horizon Zero Dawn -- Section 3: Video Games and Environmental Crisis -- Chapter 12: Auroral heliotropes of the Anthropocene and wandering the “quiet apocalypse” of The Long Dark (2017) -- Chapter 13: Worldbuilding, Nuclear Engagement, Resource Scarcity and Raymond Williams’ Structure of Feeling in Bethesda’s Fallout 4 -- Chapter 14: Call Me Corvo: Reading Kinship in Dishonored Through the Lens of Moby-Dick -- Chapter 15: Climate Change Ethics in Harvestella: Weirding, Disquietude, Choice, Lowell Duckert and A.R. Siders.
520 ## - SUMMARY, ETC.
Summary, etc. This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games. It focuses on how video games are a site for creating and interacting within environments, with analysis that showcases how environments are shaped within video games as well as serve as a reflection of our real world. This crossroad between the virtual and the real allows us to consider the ways in which the concepts, theories, and issues facing our real-world environment can be understood and studied through video games, particularly via the power of interactive play to teach. This book looks into how video games might empower their players to make real-world change through their immersive environments. Finally, the volume offers a consideration of ecological crises through an exploration of post-apocalyptic narratives in a wide variety of video games. This close textual analysis of video game narratives and play structures allows insight into how and why such stories were crafted and explores the various intersections between these fictional play environments and the conditions of our real world. Kelly I. Aliano is the author of Theatre of the Ridiculous: A Critical History and The Performance of Video Games, published by McFarland, Inc,. and of the forthcoming Immersive Storytelling. She holds a PhD in Theatre and currently serves as the Member-at-Large for Focus Group Representatives for the Association for Theatre in Higher Education. She works in the Education Department at New-York Historical Society and in the English Department at LaGuardia Community College, City University of New York. Adam Crowley is the author of The Wealth of Virtual Nations: Videogame Currencies (2017) and Representations of Poverty in Videogames (2022). His work has also appeared in edited collections on Resident Evil, the science-fiction western, and the Horizon Zero Dawn franchise. He lives in Bangor, Maine, where he works as a Professor of English and as the Associate Director of Online and Distance Education at Husson University.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 66570
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 58177
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 57605
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 66572
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 66985
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 57605
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Aliano, Kelly I.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
9 (RLIN) 86342
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Crowley, Adam.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
9 (RLIN) 86343
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783031679797
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783031679810
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783031679827
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-67980-3">https://doi.org/10.1007/978-3-031-67980-3</a>
912 ## -
-- ZDB-2-LCM
912 ## -
-- ZDB-2-SXL

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