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Mastering ARKit (Record no. 65026)

MARC details
000 -LEADER
fixed length control field 04968nam a22004935i 4500
001 - CONTROL NUMBER
control field 979-8-8688-0847-0
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251030113317.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241116s2024 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9798868808470
-- 979-8-8688-0847-0
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/979-8-8688-0847-0
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.8.M3
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.774.I67
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMQ
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code ULH
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM051370
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMQ
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code ULH
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Nhan, Jayven.
Relator term author.
Relator code aut
-- http://id.loc.gov/vocabulary/relators/aut
9 (RLIN) 87676
245 10 - TITLE STATEMENT
Title Mastering ARKit
Medium [electronic resource] :
Remainder of title Apple’s Augmented Reality App Development Platform /
Statement of responsibility, etc. by Jayven Nhan.
250 ## - EDITION STATEMENT
Edition statement 2nd ed. 2024.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Berkeley, CA :
Name of producer, publisher, distributor, manufacturer Apress :
-- Imprint: Apress,
Date of production, publication, distribution, manufacture, or copyright notice 2024.
300 ## - PHYSICAL DESCRIPTION
Extent XX, 342 p. 108 illus.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Why Augmented Reality -- Chapter 2: ARKit - Under the Hood -- Chapter 3: Designing and Prototyping an Augmented Reality Experience -- Chapter 4: Building Your First ARKit App with SceneKit -- Chapter 5: Understanding and Implementing 3D Objects -- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit -- Chapter 7: Understanding Physics by Launching a Rocket Ship -- Chapter 8: Light Estimation and Environment Texturing -- Chapter 9: 2D Image Recognition and Filter Modification -- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience -- Chapter 11: Creating Immersive Audio Experiences -- Chapter 12: Working with SpriteKit and ARKit -- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision -- Chapter 14: Crafting Your Digital Universe with 3D Assets -- Chapter 15: Building Shared Experiences with Multipeer Connectivity -- Chapter 16: Face Tracking -- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking -- Chapter 18: Body Motion Capture -- Chapter 19: People Occlusion -- Chapter 20: Working with SwiftUI and ARKit -- Chapter 21: Record Augmented Reality Experiences with ReplayKit.
520 ## - SUMMARY, ETC.
Summary, etc. Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic. You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences. Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple’s platforms. By the end of the book, you’ll have acquired the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality ecosystem. What You'll Learn Construct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI. Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking. Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps. Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. .
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 86288
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 86289
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9798868808463
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9798868808487
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/979-8-8688-0847-0">https://doi.org/10.1007/979-8-8688-0847-0</a>
912 ## -
-- ZDB-2-CWD
912 ## -
-- ZDB-2-SXPC

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