Mastering ARKit (Record no. 65026)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 04968nam a22004935i 4500 |
| 001 - CONTROL NUMBER | |
| control field | 979-8-8688-0847-0 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | DE-He213 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20251030113317.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
| fixed length control field | cr nn 008mamaa |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 241116s2024 xxu| s |||| 0|eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9798868808470 |
| -- | 979-8-8688-0847-0 |
| 024 7# - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1007/979-8-8688-0847-0 |
| Source of number or code | doi |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | QA76.8.M3 |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | QA76.774.I67 |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | UMQ |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | ULH |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | COM051370 |
| Source | bisacsh |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | UMQ |
| Source | thema |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | ULH |
| Source | thema |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Nhan, Jayven. |
| Relator term | author. |
| Relator code | aut |
| -- | http://id.loc.gov/vocabulary/relators/aut |
| 9 (RLIN) | 87676 |
| 245 10 - TITLE STATEMENT | |
| Title | Mastering ARKit |
| Medium | [electronic resource] : |
| Remainder of title | Apple’s Augmented Reality App Development Platform / |
| Statement of responsibility, etc. | by Jayven Nhan. |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 2nd ed. 2024. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Place of production, publication, distribution, manufacture | Berkeley, CA : |
| Name of producer, publisher, distributor, manufacturer | Apress : |
| -- | Imprint: Apress, |
| Date of production, publication, distribution, manufacture, or copyright notice | 2024. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | XX, 342 p. 108 illus. |
| Other physical details | online resource. |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Carrier type code | cr |
| Source | rdacarrier |
| 347 ## - DIGITAL FILE CHARACTERISTICS | |
| File type | text file |
| Encoding format | |
| Source | rda |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Chapter 1: Why Augmented Reality -- Chapter 2: ARKit - Under the Hood -- Chapter 3: Designing and Prototyping an Augmented Reality Experience -- Chapter 4: Building Your First ARKit App with SceneKit -- Chapter 5: Understanding and Implementing 3D Objects -- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit -- Chapter 7: Understanding Physics by Launching a Rocket Ship -- Chapter 8: Light Estimation and Environment Texturing -- Chapter 9: 2D Image Recognition and Filter Modification -- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience -- Chapter 11: Creating Immersive Audio Experiences -- Chapter 12: Working with SpriteKit and ARKit -- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision -- Chapter 14: Crafting Your Digital Universe with 3D Assets -- Chapter 15: Building Shared Experiences with Multipeer Connectivity -- Chapter 16: Face Tracking -- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking -- Chapter 18: Body Motion Capture -- Chapter 19: People Occlusion -- Chapter 20: Working with SwiftUI and ARKit -- Chapter 21: Record Augmented Reality Experiences with ReplayKit. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic. You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences. Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple’s platforms. By the end of the book, you’ll have acquired the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality ecosystem. What You'll Learn Construct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI. Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking. Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps. Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. . |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| 9 (RLIN) | 86288 |
| 650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | |
| 9 (RLIN) | 86289 |
| 710 2# - ADDED ENTRY--CORPORATE NAME | |
| Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
| 773 0# - HOST ITEM ENTRY | |
| Title | Springer Nature eBook |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9798868808463 |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Printed edition: |
| International Standard Book Number | 9798868808487 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | <a href="https://doi.org/10.1007/979-8-8688-0847-0">https://doi.org/10.1007/979-8-8688-0847-0</a> |
| 912 ## - | |
| -- | ZDB-2-CWD |
| 912 ## - | |
| -- | ZDB-2-SXPC |
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