Welcome to the Library Catalog of "Dunarea de Jos" University of Galati

esports (Record no. 65870)

MARC details
000 -LEADER
fixed length control field 04513nam a22004575i 4500
001 - CONTROL NUMBER
control field 978-3-031-57265-4
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251030114629.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241220s2024 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031572654
-- 978-3-031-57265-4
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-031-57265-4
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number HD45
072 #7 - SUBJECT CATEGORY CODE
Subject category code KJD
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code BUS041000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code KJD
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bobrovich, Ignat.
Relator term author.
Relator code aut
-- http://id.loc.gov/vocabulary/relators/aut
9 (RLIN) 89223
245 10 - TITLE STATEMENT
Title esports
Medium [electronic resource] :
Remainder of title Insider Tips on Succeeding in the Industry that is Shaping the Future of Entertainment /
Statement of responsibility, etc. by Ignat Bobrovich.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer Nature Switzerland :
-- Imprint: Palgrave Macmillan,
Date of production, publication, distribution, manufacture, or copyright notice 2024.
300 ## - PHYSICAL DESCRIPTION
Extent XXX, 319 p. 35 illus., 32 illus. in color.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Part i: welcome to esports -- chapter 1. Introduction -- part ii: exploring the landscape -- chapter 2. Esports - the most passionate segment of gaming -- chapter 3. Esports and traditional sport: is it the same? -- part iii: decoding esports -- chapter 4. Esports: terms and market definition -- chapter 5. Who is who: key stakeholders in esports? -- chapter 6. Let’s get to essentials -- part iv: engaging with esports: quarks and atoms of esports -- chapter 8. Foundations of esports event -- chapter 9. Bridge the gaps: collaborating with stakeholders -- chapter 10. Rocket science: human resources in esports projects -- chapter 11. Prepare the pitch: venue planning -- chapter 12. Preparation pays out: setup the infrastructure -- chapter 13. Make yourself visible: broadcasting -- chapter 14. Money matters: financial planning -- chapter 15. Business opportunities and career -- chapter 16. Esports and future.
520 ## - SUMMARY, ETC.
Summary, etc. "This edition caters to a diverse audience, offering an insightful exploration of the esports phenomenon through the perspective of a seasoned professional. The author’s journey from a professional esports player and tournament organizer to the CEO of the innovative company Passport.GG, which supports grassroots communities, provides a unique and authoritative viewpoint. Within these pages, the author imparts practical knowledge and experiences in competition organization and stakeholder engagement, along with thoughtful reflections on the future of esports. The discussion extends to the integration of modern technologies such as AI and blockchain, making this a valuable resource for anyone interested in the evolving landscape of esports." - Ramil Aliyev, Board Member of Global Esports Federation, Ex-Board Member of International Esports Federation, Ex-Board Member of European Esports Federation Esports is an industry that has catapulted into the mainstream with massive prize pools and millions of global viewers. But what is esports? Is it esports, Esports, E-sports, or eSports? Is it a sport or just gaming? Can it be a viable career? Will it ever be included in the Olympics? For the younger generation, these answers may be clear, but for those who remember wired phones, esports can be baffling. This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Ignat’s personal journey in esports, which began in 2000, offers unique insights into the industry’s backstage for everyone. Dive into the world of esports with this essential companion and find online access to course material included in the book. GLHF! Ignat Bobrovich is an industry expert who has tried almost every role in esports—from professional player to C-level executive of an esports media holding, official representative, and startup founder.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 59244
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element
9 (RLIN) 66187
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783031572647
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-57265-4">https://doi.org/10.1007/978-3-031-57265-4</a>
912 ## -
-- ZDB-2-BUM
912 ## -
-- ZDB-2-SXBM

No items available.

Biblioteca Universității "Dunărea de Jos" din Galați