TY - BOOK AU - Seelow,David TI - Games as transformative experiences for critical thinking, cultural awareness, and deep learning: strategies & resources SN - 9781003201465 AV - LB1028.75 .S44 2023 PY - 2023/// CY - Boca Raton, FL PB - CRC Press KW - Video games in education KW - Virtual reality in education KW - Simulation games in education KW - COMPUTERS / Computer Graphics / Game Programming & Design KW - bisacsh N1 - Includes bibliographical references and index N2 - "When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines"-- UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3461329 ER -