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  <titleInfo>
    <title>Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom</title>
    <subTitle>New Frontiers in CALL</subTitle>
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    <namePart>Raffone, Annalisa.</namePart>
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    <publisher>Cambridge Scholars Publishing</publisher>
    <dateIssued>2023</dateIssued>
    <issuance>monographic</issuance>
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  <abstract>This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices a.</abstract>
  <tableOfContents>Intro -- Dedication -- Epigraph -- Table of Contents -- List of Figures -- List of Tables -- List of Symbols -- Acknowledgements -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Conclusions -- Bibliography -- List of Abbreviations</tableOfContents>
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  <subject authority="lcsh">
    <topic>Digital storytelling</topic>
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    <topic>Simulation games in education</topic>
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    <topic>English language</topic>
    <topic>Study and teaching</topic>
    <topic>Foreign speakers</topic>
    <topic>Computer-assisted instruction</topic>
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  <identifier type="isbn">1527594246</identifier>
  <identifier type="isbn">9781527594241</identifier>
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