TY - BOOK AU - Raffone,Annalisa TI - Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom: New Frontiers in CALL SN - 1527594246 AV - LB1042 PY - 2023/// CY - Newcastle-upon-Tyne PB - Cambridge Scholars Publishing KW - Digital storytelling KW - Simulation games in education KW - English language KW - Study and teaching KW - Foreign speakers KW - Computer-assisted instruction KW - Electronic books N1 - Description based upon print version of record; Intro -- Dedication -- Epigraph -- Table of Contents -- List of Figures -- List of Tables -- List of Symbols -- Acknowledgements -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Conclusions -- Bibliography -- List of Abbreviations N2 - This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices a UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3588438 ER -