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  <titleInfo>
    <title>Autonomous Vehicles and Virtual Reality</title>
    <subTitle>The New Automobile Industrial Revolution</subTitle>
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    <namePart>Kemeny, Andras.</namePart>
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    <dateIssued encoding="marc">2024</dateIssued>
    <edition>1st ed. 2024.</edition>
    <issuance>monographic</issuance>
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  <language>
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    <extent>XVIII, 125 p. 34 illus., 29 illus. in color. online resource.</extent>
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  <abstract>This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.</abstract>
  <tableOfContents>Introduction -- Virtual and Augmented Reality -- Autonomous Vehicles -- Augmented Reality for Self-Driving -- Get Rid of Motion Sickness -- On-Board Virtual Reality &amp; Applications -- Conclusion.</tableOfContents>
  <note type="statement of responsibility">by Andras Kemeny.</note>
  <subject authority="lcsh">
    <topic>Automotive engineering</topic>
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  <subject authority="lcsh">
    <topic>Computer graphics</topic>
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  <subject authority="lcsh">
    <topic>Virtual reality</topic>
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  <subject authority="lcsh">
    <topic>Augmented reality</topic>
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  <subject authority="lcsh">
    <topic>Neurology </topic>
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  <subject authority="lcsh">
    <topic>Cooperating objects (Computer systems)</topic>
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  <subject authority="lcsh">
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  <subject>
    <topic>Automotive Engineering</topic>
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  <subject>
    <topic>Virtual and Augmented Reality</topic>
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  <subject>
    <topic>Cyber-Physical Systems</topic>
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  <classification authority="lcc">TL1-483</classification>
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  <identifier type="isbn">9783031452635</identifier>
  <identifier type="uri">https://doi.org/10.1007/978-3-031-45263-5</identifier>
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