03955nam a22006495i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001700172072001600189072002300205072001500228245029900243250001800542264006900560300006700629336002600696337002600722338003600748347002400784490005900808505025800867520068801125650002701813650004701840650003901887650002601926650002101952650003601973650003202009650003102041650005902072650005102131650002102182650003602203650002902239700015402268700008402422700008702506700015302593700008802746700008502834700008902919710003403008773002603042776003603068776003603104830005903140856004603199912001403245912001503259912001403274999001703288978-3-031-49065-1DE-He21320251030110843.0cr nn 008mamaa231128s2024 sz | s |||| 0|eng d a97830314906519978-3-031-49065-17 a10.1007/978-3-031-49065-12doi 4aQA75.5-76.95 7aUKP2bicssc 7aCOM0500002bisacsh 7aUKP2thema10aGames and Learning Allianceh[electronic resource] :b12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings /cedited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXVI, 473 p. 131 illus., 113 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLecture Notes in Computer Science,x1611-3349 ;v144750 aSerious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters. aThis LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters. 0aMicrocomputers.967678 0aUser interfaces (Computer systems).964688 0aHuman-computer interaction.964854 0aApplication software. 0aComputer vision. 0aArtificial intelligence.958441 0aEducationxData processing.14aPersonal Computing.96767924aUser Interfaces and Human Computer Interaction.96657724aComputer and Information Systems Applications.24aComputer Vision.24aArtificial Intelligence.95844124aComputers and Education.1 aDondio, Pierpaolo.eeditor.0(orcid)0000-0001-7874-87621https://orcid.org/0000-0001-7874-87624edt4http://id.loc.gov/vocabulary/relators/edt9676801 aRocha, Mariana.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9676811 aBrennan, Attracta.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9676821 aSchönbohm, Avo.eeditor.0(orcid)0000-0002-6164-60111https://orcid.org/0000-0002-6164-60114edt4http://id.loc.gov/vocabulary/relators/edt9676831 ade Rosa, Francesca.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9676841 aKoskinen, Antti.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9676851 aBellotti, Francesco.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9676862 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303149064408iPrinted edition:z9783031490668 0aLecture Notes in Computer Science,x1611-3349 ;v1447540uhttps://doi.org/10.1007/978-3-031-49065-1 aZDB-2-SCS aZDB-2-SXCS aZDB-2-LNC c56672d56672