03786nam a22005415i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001400172072001700186072002300203072001600226100008600242245009500328250001800423264007900441300003500520336002600555337002600581338003600607347002400643490004400667505061100711520127501322650003802597650004502635650002802680650002002708650001802728650004802746650003602794650004102830650002602871650003702897710003402934773002602968776003602994776003603030776003603066830005103102856004603153912001403199912001403213999001703227978-3-031-44482-1DE-He21320251030110853.0cr nn 008mamaa231214s2024 sz | s |||| 0|eng d a97830314448219978-3-031-44482-17 a10.1007/978-3-031-44482-12doi 4aPN695-779 7aDSBH2bicssc 7aLIT0240002bisacsh 7aDSBH2thema1 aHaukaas, Anelise.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut96820610aDisability Identity in Simulation Narrativesh[electronic resource] /cby Anelise Haukaas. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Palgrave Macmillan,c2024. aXIII, 189 p.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLiterary Disability Studies,x2947-74170 a1. Introduction Other Worlds, Other Selves: Moving Beyond Escapism -- 2. ‘Everyone’s a Composite’: Rethinking Three of Cyberpunk’s Overlooked Women Writers as Posthumanists -- 3. The Performing Wiggin Siblings: Reading Ender’s Game through Disability Theory -- 4. The Threat of Silence in Mark Alpert’s Dystopian Simulation -- From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- 5. The Player and the Avatar: Performing as Other -- 6. Learning Through Play: An Inclusive Pedagogy for the 21st Century -- 7. Conclusion The Augmented Self: Rethinking Virtual Simulation and Disability. aDisability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow. Anelise Haukaas is an Assistant Professor of English at the College of Coastal Georgia, USA, as well as the faculty advisor of Seaswells, the art and literary magazine. Her research interests include genre fiction, disability studies, folklore and mythology, popular culture, and new media. 0aLiterature, Modernx20th century. 0aLiterature, Modernx21st century.966700 0aPerforming arts.967607 0aTheater.966691 0aGames.966570 0aPeople with disabilitiesxEducation.96759114aContemporary Literature.96670224aTheatre and Performance Arts.96761124aGames Studies.96657224aEducation and Disability.9675922 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303144481408iPrinted edition:z978303144483808iPrinted edition:z9783031444845 0aLiterary Disability Studies,x2947-741796820740uhttps://doi.org/10.1007/978-3-031-44482-1 aZDB-2-LCM aZDB-2-SXL c56808d56808