02963nam a22004095i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001700153072001600170072002300186072001500209100008300224245016200307250001800469264005400487300006800541336002600609337002600635338003600661347002400697505053700721520097901258650003302237650002602270650002202296650002102318710003402339773002602373776003602399776003602435776003602471856004602507979-8-8688-0063-4DE-He21320251030110857.0cr nn 008mamaa231220s2024 xxu| s |||| 0|eng d a97988688006347 a10.1007/979-8-8688-0063-42doi 4aQA76.76.C672 7aUMK2bicssc 7aCOM0120402bisacsh 7aUMK2thema1 aCruz Yoris, Andrés.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut10aFlame Game Developmenth[electronic resource] :bYour Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 /cby Andrés Cruz Yoris. a1st ed. 2024. 1aBerkeley, CA :bApress :bImprint: Apress,c2024. aXVII, 566 p. 176 illus., 172 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 aChapter 1: Create a Project in Flutter and Add Flame -- Chapter 2: Flame Basics -- Chapter 3: Flame Fundamentals -- Chapter 4: Game One: Meteor Shower -- Chapter 5: Background in Color and Image -- Chapter 6: Tiled Background -- Chapter 7: Game Two, Jump Between Tiles -- Chapter 8: Game Two, Many Experiments -- Chapter 9: Game Three, Move XY -- Chapter 10: Game Three, Enemies -- Chapter 11: Game Four, Plants vs Zombies -- Chapter 12: Game Four, Many Experiments -- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio. aReimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. You will: Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame. 0aComputer gamesxProgramming. 0aInternet programming.14aGame Development.24aWeb Development.2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z979886880062708iPrinted edition:z979886880064108iPrinted edition:z979886880656840uhttps://doi.org/10.1007/979-8-8688-0063-4