04948nam a22005655i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001500172050001500187072001600202072002300218072001500241100008300256245014900339250001800488264006900506300006500575336002600640337002600666338003600692347002400728490006000752505059800812520218801410650004703598650003903645650003203684650004903716650002103765650002703786650002803813650005903841650002403900650007103924650002703995650004704022710003404069773002604103776003604129776003604165776003604201830006704237856004604304912001504350999001704365978-3-031-48843-6DE-He21320251030110905.0cr nn 008mamaa240101s2024 sz | s |||| 0|eng d a97830314884369978-3-031-48843-67 a10.1007/978-3-031-48843-62doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema1 aBoyd, LouAnne.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut96879914aThe Sensory Accommodation Framework for Technologyh[electronic resource] :bBridging Sensory Processing to Social Cognition /cby LouAnne Boyd. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXII, 124 p. 36 illus., 32 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aSynthesis Lectures on Technology and Health,x2771-70700 aChapter 1: Introduction to Autism for Assistive Technologists -- Chapter 2: Technologies Across the Disciplines for Autistic Users -- Chapter 3: Sensory Processing in Autism -- Chapter 4: Designing Sensory Environments and Sensory Interactions in Virtual Reality -- Chapter 5: The Hierarchy of Visual Attention in Natural Scenes -- Chapter 6: From Sensory Perception to Realtime NonVerbal Communication -- Chapter 7: Timing is Everything: Temporal Processing and MultiSensory Integration -- Chapter 8: Neuro-Inclusive Design Considerations for Assistive and Accessible Technologies and Beyond. aThis book provides a thorough introduction to the many facets of designing technologies for autism, with a particular focus on optimizing visual attention frameworks. This book is designed to provide a detailed overview of several aspects of technology for autism. Each Chapter illustrates different parts of the Sensory Accommodation Framework and provides examples of relevant available technologies. The books first discusses a variety of skills that make up human development as well as a history of autism as a diagnosis and the birth of the neurodiversity movement. It goes on to detail individual types of therapy and how they interact with autism. The systems involved in sensory processing and their specific relation to autism are then explored, including through technologies that have addressed these areas and applications for designers. Readers will learn about designing sensory environments and sensory interactions, such as through virtual reality. This book places a needed emphasis on the hierarchy of information in technology development by exploring visual attention in neurodivergent conditions like autism, ADHD, and dyslexia. It also delves into the relationship between sensory perception and nonverbal communication, the bridge between sensory input and social behavior, and dynamic information. The discussion is rounded out with examinations of temporal processing as and multisensory integration as complicating factors that have existing technological solutions. Finally, the book closes with a summary of the sensory accommodation framework in respect to how each layer offers different user experience goals and specific mechanisms to promote those goals. Readers from a variety of research backgrounds will find this book informative and useful, while designers will learn essential skills for effectively designing autism technologies. Explores visual attention and other sensory-based approaches to designing effective technologies for autism Emphasizes the unique perceptual considerations for neurodiverse users of assistive technologies Suggests an alternative, interdisciplinary and user-centered approach to designing technologies for autism. 0aUser interfaces (Computer systems).964688 0aHuman-computer interaction.964854 0aMedical informatics.960693 0aImage processingxDigital techniques.964228 0aComputer vision. 0aBioinformatics.964050 0aBiomedical engineering.14aUser Interfaces and Human Computer Interaction.96657724aHealth Informatics.24aComputer Imaging, Vision, Pattern Recognition and Graphics.96555024aBioinformatics.96405024aBiomedical Engineering and Bioengineering.2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303148842908iPrinted edition:z978303148844308iPrinted edition:z9783031488450 0aSynthesis Lectures on Technology and Health,x2771-707096615940uhttps://doi.org/10.1007/978-3-031-48843-6 aZDB-2-SXSC c56976d56976