03106nam a22005655i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001100172072001700183072002300200072001600223245020600239250001800445264006900463300006700532336002600599337002600625338003600651347002400687490005900711520087500770650002101645650002601666650003201692650002901724650003201753650004001785650002101825650003901846650002901885650002901914650004201943700008801985700008602073700008402159710003402243773002602277776003602303776003602339830005902375856004602434912001402480912001502494912001402509999001702523978-3-031-51023-6DE-He21320251030111401.0cr nn 008mamaa240123s2024 sz | s |||| 0|eng d a97830315102369978-3-031-51023-67 a10.1007/978-3-031-51023-62doi 4aTA1634 7aUYQV2bicssc 7aCOM0160002bisacsh 7aUYQV2thema10aImage Analysis and Processing - ICIAP 2023 Workshopsh[electronic resource] :bUdine, Italy, September 11–15, 2023, Proceedings, Part I /cedited by Gian Luca Foresti, Andrea Fusiello, Edwin Hancock. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXXI, 511 p. 190 illus., 171 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLecture Notes in Computer Science,x1611-3349 ;v14365 aThe two-volume set LNCS 14365 and 14366 constitutes the papers of workshops hosted by the 22nd International Conference on Image Analysis and Processing, ICIAP 2023, held in Udine, Italy, in September 2023. In total, 72 workshop papers and 10 industrial poster session papers have been accepted for publication. Part I of the set, volume 14365, contains 10 papers from the industrial poster session, and 31 papers from the following workshops: – Advances in Gaze Analysis, Visual attention and Eye-gaze modelling (AGAVE) – Beyond Vision: Physics meets AI (BVPAI) – Automatic Affect Analysis and Synthesis (3AS) – International Contest on Fire Detection (ONFIRE) – Recent Advances in Digital Security: Biometrics and Forensics (BioFor) – Computer Vision for Environment Monitoring and Preservation (CVEMP) – Generation of Human Face and Body Behavior (GHB). 0aComputer vision. 0aComputer engineering. 0aComputer networks .960157 0aMachine learning.955059 0aEducationxData processing. 0aPattern recognition systems.96554714aComputer Vision.24aComputer Engineering and Networks.24aMachine Learning.95505924aComputers and Education.24aAutomated Pattern Recognition.9655511 aForesti, Gian Luca.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9696961 aFusiello, Andrea.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9685371 aHancock, Edwin.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9696972 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303151022908iPrinted edition:z9783031510243 0aLecture Notes in Computer Science,x1611-3349 ;v1436540uhttps://doi.org/10.1007/978-3-031-51023-6 aZDB-2-SCS aZDB-2-SXCS aZDB-2-LNC c57281d57281