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    <subfield code="a">Chapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game.</subfield>
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