03737nam a22005775i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001700172072001600189072002300205072001500228245022900243250001800472264006900490300006500559336002600624337002600650338003600676347002400712490005900736505089600795520044101691650002902132650004702161650003902208650003602247650002102283650004202304650003402346650005902380650003602439650002102475650003702496700008702533700015302620700008902773710003402862773002602896776003602922776003602958830005902994856004603053912001403099912001503113912001403128999001703142978-3-031-54968-7DE-He21320251030111445.0cr nn 008mamaa240226s2024 sz | s |||| 0|eng d a97830315496879978-3-031-54968-77 a10.1007/978-3-031-54968-72doi 4aQA75.5-76.95 7aUYA2bicssc 7aCOM0140002bisacsh 7aUYA2thema10aAdvances in Computer Gamesh[electronic resource] :b18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers /cedited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXII, 171 p. 73 illus., 52 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLecture Notes in Computer Science,x1611-3349 ;v145280 aChess and its Variants -- Making Superhuman AI More Human in Chess -- Merging Neural Networks with Traditional Evaluations in Crazyhouse -- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases -- Solving Games -- Solving NoGo on Small Rectangular Boards -- Optimal Play of the Great Rolled Ones Game -- Board Games and Card Games -- MCTS with Dynamic Depth Minimax -- Can We Infer Move Sequences in Go from Stone Arrangements? -- Quantifying Feature Importance of Games and Strategies via Shapley Values -- Player Investigation -- The Impact of Wind Simulation on Perceived Realism of Players -- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience -- Math, Games, and Puzzles -- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem -- Implicit QBF Encodings for Positional Games -- The Mathematical Game -- SlitherlinkArt. aThis book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles. 0aComputer science.958552 0aUser interfaces (Computer systems).964688 0aHuman-computer interaction.964854 0aArtificial intelligence.958441 0aComputer vision. 0aComputer sciencexMathematics.96404114aTheory of Computation.96755224aUser Interfaces and Human Computer Interaction.96657724aArtificial Intelligence.95844124aComputer Vision.24aMathematics of Computing.9665011 aHartisch, Michael.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9717971 aHsueh, Chu-Hsuan.eeditor.0(orcid)0000-0001-8888-31161https://orcid.org/0000-0001-8888-31164edt4http://id.loc.gov/vocabulary/relators/edt9717981 aSchaeffer, Jonathan.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9717992 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303154967008iPrinted edition:z9783031549694 0aLecture Notes in Computer Science,x1611-3349 ;v1452840uhttps://doi.org/10.1007/978-3-031-54968-7 aZDB-2-SCS aZDB-2-SXCS aZDB-2-LNC c57897d57897