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  <titleInfo>
    <title>ArtsIT, Interactivity and Game Creation</title>
    <subTitle>12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I</subTitle>
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  <name type="personal">
    <namePart>Brooks, Anthony L.</namePart>
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    <dateIssued encoding="marc">2024</dateIssued>
    <edition>1st ed. 2024.</edition>
    <issuance>monographic</issuance>
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    <extent>XXI, 214 p. 96 illus., 87 illus. in color. online resource.</extent>
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  <abstract>This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.</abstract>
  <tableOfContents>Exploring new frontiers in Music Therapy -- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument -- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach -- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation -- A systematic review of the technology available for data collection and assessment in music therapy -- Network Dance &amp;Technology -- Sound Body as Embodied Poetic interaction -- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality -- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice -- Dance and Technology: different readings of the technologically mediated body -- Computational Art and the Creative Process -- Art as an expanded field: the case of the r/place social experiment -- OPHILIA: Cy-Collage Cyberperformance -- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art -- Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration -- Dignitas in the Metaverse -- Using Generative Models to Create a Visual Description of Climate Change.</tableOfContents>
  <note type="statement of responsibility">edited by Anthony L. Brooks.</note>
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    <topic>Signal, Speech and Image Processing</topic>
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  <subject>
    <topic>Education</topic>
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  <subject>
    <topic>Computer Application in Social and Behavioral Sciences</topic>
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  <subject>
    <topic>Computer Communication Networks</topic>
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      <title>Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 564</title>
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  <identifier type="isbn">9783031553196</identifier>
  <identifier type="uri">https://doi.org/10.1007/978-3-031-55319-6</identifier>
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