02692nam a22005655i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001100172072001700183072002300200072001600223245020800239250001800447264007200465300006700537336002600604337002600630338003600656347002400692490005900716520052100775650002101296650004001317650002601357650002301383650003601406650002301442650002101465650004201486650005101528650002301579650003601602650002301638700008501661700008301746710003401829773002601863776003601889776003601925830005901961856004602020912001402066912001502080912001402095999001702109978-981-97-2092-7DE-He21320251030111754.0cr nn 008mamaa240329s2024 si | s |||| 0|eng d a97898197209279978-981-97-2092-77 a10.1007/978-981-97-2092-72doi 4aTA1634 7aUYQV2bicssc 7aCOM0160002bisacsh 7aUYQV2thema10aComputational Visual Mediah[electronic resource] :b12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part II /cedited by Fang-Lue Zhang, Andrei Sharf. a1st ed. 2024. 1aSingapore :bSpringer Nature Singapore :bImprint: Springer,c2024. aXIV, 377 p. 139 illus., 137 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLecture Notes in Computer Science,x1611-3349 ;v14593 aThis book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024. The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations. Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics. 0aComputer vision. 0aPattern recognition systems.965547 0aApplication software. 0aComputer graphics. 0aArtificial intelligence.958441 0aAlgorithms.95867714aComputer Vision.24aAutomated Pattern Recognition.96555124aComputer and Information Systems Applications.24aComputer Graphics.24aArtificial Intelligence.95844124aAlgorithms.9586771 aZhang, Fang-Lue.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9743471 aSharf, Andrei.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9743482 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978981972091008iPrinted edition:z9789819720934 0aLecture Notes in Computer Science,x1611-3349 ;v1459340uhttps://doi.org/10.1007/978-981-97-2092-7 aZDB-2-SCS aZDB-2-SXCS aZDB-2-LNC c58794d58794