TY - BOOK AU - Zainuddin,Zamzami AU - Chu,Samuel Kai Wah AU - Perera,Corinne Jacqueline ED - SpringerLink (Online service) TI - Gamification in A Flipped Classroom: Pedagogical Methods and Best Practices SN - 9789819722198 AV - LB1028.3 PY - 2024/// CY - Singapore PB - Springer Nature Singapore, Imprint: Springer KW - Educational technology KW - Teaching KW - Digital Education and Educational Technology KW - Didactics and Teaching Methodology KW - Pedagogy N1 - Introduction -- Flipped Classroom -- Gamification in Education and Learning -- Gamification in the Flipped Classroom -- Gamification Platforms for Flipped Learning Implementation -- Summary and Conclusion N2 - This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting UR - https://doi.org/10.1007/978-981-97-2219-8 ER -