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  <titleInfo>
    <title>Game Design for Free-to-Play Live Service</title>
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    <namePart>Stanković, Stanislav.</namePart>
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    <dateIssued encoding="marc">2024</dateIssued>
    <edition>1st ed. 2024.</edition>
    <issuance>monographic</issuance>
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    <extent>XIII, 270 p. 117 illus., 109 illus. in color. online resource.</extent>
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  <abstract>"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game. In addition, this book: Based on the author's first-hand experience in designing and operating free-to-play mobile games Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way Shows readers how to design games in a way that ensures long-term success and profitability, in live operation.</abstract>
  <tableOfContents>Introduction -- Business Model of Free To Play -- Player psychology -- Modeling player audience -- Understanding time -- Mathematics of game design -- Social features -- Game design methods -- Live service -- Practical design examples.</tableOfContents>
  <note type="statement of responsibility">by Stanislav Stanković.</note>
  <subject authority="lcsh">
    <topic>Human-machine systems</topic>
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  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
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  <subject authority="lcsh">
    <topic>Computer graphics</topic>
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  <subject>
    <topic>Human-Machine Interfaces</topic>
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  <subject>
    <topic>Game Development</topic>
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  <subject>
    <topic>Computer Graphics</topic>
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  <classification authority="lcc">TA167</classification>
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  <identifier type="isbn">9783031561566</identifier>
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