03435nam a22006135i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001500172050001500187072001600202072002300218072001500241245028100256250001800537264006900555300006900624336002600693337002600719338003600745347002400781490005900805505015000864520083301014650004701847650003901894650002601933650003601959650003201995650002502027650002602052650003202078650005902110650005102169650003602220650002902256650003102285650003902316700008202355700008702437710003402524773002602558776003602584776003602620830005902656856004602715912001402761912001502775912001402790999001702804978-3-031-61281-7DE-He21320251030112251.0cr nn 008mamaa240601s2024 sz | s |||| 0|eng d a97830316128179978-3-031-61281-77 a10.1007/978-3-031-61281-72doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema10aSocial Computing and Social Mediah[electronic resource] :b16th International Conference, SCSM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I /cedited by Adela Coman, Simona Vasilache. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXXVIII, 437 p. 114 illus., 98 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLecture Notes in Computer Science,x1611-3349 ;v147030 aDesigning, developing and evaluating social media -- user experience and user behavior in social media -- AI and language models in social media. aThis book constitutes the refereed proceedings of the 16th International Conference on Social Computing and Social Media, SCSM 2024, held as part of the 26th HCI International Conference, HCII 2024, which took place in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The SCSM 2024 proceedings were organized in the following topical sections: Part I: Designing, developing and evaluating social media; user experience and user behavior in social media; AI and language models in social media; Part II: Social media in learning, education and culture; social media in business and ecommerce; Part III: Computer-mediated communication; social media for community, society and democracy. . 0aUser interfaces (Computer systems).964688 0aHuman-computer interaction.964854 0aApplication software. 0aArtificial intelligence.958441 0aEducationxData processing. 0aElectronic commerce. 0aComputer engineering. 0aComputer networks .96015714aUser Interfaces and Human Computer Interaction.96657724aComputer and Information Systems Applications.24aArtificial Intelligence.95844124aComputers and Education.24ae-Commerce and e-Business.24aComputer Engineering and Networks.1 aComan, Adela.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9779671 aVasilache, Simona.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt9779682 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303161280008iPrinted edition:z9783031612824 0aLecture Notes in Computer Science,x1611-3349 ;v1470340uhttps://doi.org/10.1007/978-3-031-61281-7 aZDB-2-SCS aZDB-2-SXCS aZDB-2-LNC c60419d60419