03627nam a22005175i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001500153050001500168072001600183072002300199072001500222245029200237250001800529264006900547300006900616336002600685337002600711338003600737347002400773490007500797520127000872650004002142650003202182650002602214650002902240650002502269650005202294650005102346650002902397650003702426700008702463700008102550700014502631700008002776710003402856773002602890776003602916776003602952830007502988856004603063978-3-031-61966-3DE-He21320251030112253.0cr nn 008mamaa240601s2024 sz | s |||| 0|eng d a97830316196637 a10.1007/978-3-031-61966-32doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema10aHCI International 2024 Postersh[electronic resource] :b26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VI /cedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXXIII, 409 p. 211 illus., 145 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aCommunications in Computer and Information Science,x1865-0937 ;v2119 aThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments. . 0aUser interfaces (Computer systems). 0aHuman-computer interaction. 0aApplication software. 0aArtificial intelligence. 0aComputer networks .14aUser Interfaces and Human Computer Interaction.24aComputer and Information Systems Applications.24aArtificial Intelligence.24aComputer Communication Networks.1 aStephanidis, Constantine.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt1 aAntona, Margherita.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt1 aNtoa, Stavroula.eeditor.0(orcid)0000-0002-6270-83331https://orcid.org/0000-0002-6270-83334edt4http://id.loc.gov/vocabulary/relators/edt1 aSalvendy, Gavriel.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303161965608iPrinted edition:z9783031619670 0aCommunications in Computer and Information Science,x1865-0937 ;v211940uhttps://doi.org/10.1007/978-3-031-61966-3