03835nam a22004815i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001500153050001500168072001600183072002300199072001500222245013100237250001800368264006900386300006700455336002600522337002600548338003600574347002400610490005400634505061500688520149401303650004002797650003202837650001802869650002402887650005202911650001702963650002602980700007903006710003403085773002603119776003603145776003603181776003603217830005403253856004603307978-3-031-50620-8DE-He21320251030112303.0cr nn 008mamaa240608s2024 sz | s |||| 0|eng d a97830315062087 a10.1007/978-3-031-50620-82doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema10aCreative Simulationsh[electronic resource] :bGeorge Mallen and the Early Computer Arts Society /cedited by Catherine Mason. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXIII, 201 p. 109 illus., 75 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aSpringer Series on Cultural Computing,x2195-90640 aForeword -- Preface -- Introduction -- A Major Step Forward: the Computer Arts Society and Event One -- From Cybernetics to Ecogame: Computing in a Cultural Context – an Interview with George Mallen -- The Name of the Game is…? A Personal View of the Computer Arts Society’s Project -- The Object is the Process: Computer Art Exhibitions of the 1970's in London and Edinburgh -- An Interview on Art, Cybernetics and Social Intervention -- Design as an Interesting Phenomenon:George Mallen and the Royal College of Art -- General Principles of the Ecogame Model -- On George Mallen, Poetry and the Future. aThis book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing. Creative Simulations contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking Ecogame (1970). Led by Mallen, Ecogame was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computer lab facilities for artists, is examined. A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm. Illustrations include art works, ephemera, exhibition posters and installations, preparatory drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time. 0aUser interfaces (Computer systems). 0aHuman-computer interaction. 0aArtxHistory. 0aComputersxHistory.14aUser Interfaces and Human Computer Interaction.24aArt History.24aHistory of Computing.1 aMason, Catherine.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303150619208iPrinted edition:z978303150621508iPrinted edition:z9783031506222 0aSpringer Series on Cultural Computing,x2195-906440uhttps://doi.org/10.1007/978-3-031-50620-8