03381nam a22005055i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001500153050001500168072001600183072002300199072001500222245031200237250001800549264006900567300006800636336002600704337002600730338003600756347002400792490005900816520114100875650004002016650003202056650002602088650002502114650002602139650005202165650005102217650003702268650002602305700007602331700008402407700014702491710003402638773002602672776003602698776003602734830005902770856004602829978-3-031-61362-3DE-He21320251030112306.0cr nn 008mamaa240610s2024 sz | s |||| 0|eng d a97830316136237 a10.1007/978-3-031-61362-32doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema10aDesign, User Experience, and Usabilityh[electronic resource] :b13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part V /cedited by Aaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXXII, 420 p. 172 illus., 142 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aLecture Notes in Computer Science,x1611-3349 ;v14716 aThis five-volume set LNCS 14712-14716 constitutes the refereed proceedings of the 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The DUXU 2024 proceedings were organized in the following topical sections: Part I: Information Visualization and Interaction Design; Usability Testing and User Experience Evaluation. Part II: Designing Interactions for Intelligent Environments; Automotive Interactions and Smart Mobility Solutions; Speculative Design and Creativity. Part III: User Experience Design for Inclusion and Diversity; Human-Centered Design for Social Impact. Part IV: Designing Immersive Experiences across Contexts; Technology, Design, and Learner Engagement; User Experience in Tangible and Intangible Cultural Heritage. Part V: Innovative Design for Enhanced User Experience; Innovations in Product and Service Design. 0aUser interfaces (Computer systems). 0aHuman-computer interaction. 0aApplication software. 0aComputer networks . 0aSoftware engineering.14aUser Interfaces and Human Computer Interaction.24aComputer and Information Systems Applications.24aComputer Communication Networks.24aSoftware Engineering.1 aMarcus, Aaron.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt1 aRosenzweig, Elizabeth.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt1 aSoares, Marcelo M.eeditor.0(orcid)0000-0003-2942-53201https://orcid.org/0000-0003-2942-53204edt4http://id.loc.gov/vocabulary/relators/edt2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303161361608iPrinted edition:z9783031613630 0aLecture Notes in Computer Science,x1611-3349 ;v1471640uhttps://doi.org/10.1007/978-3-031-61362-3