03596nam a22005295i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001500172050001500187072001600202072002300218072001500241100008000256245014100336250001800477264005400495300006800549336002600617337002600643338003600669347002400705490003200729505035600761520131401117650004702431650003902478650003302517650002302550650005902573650002802632650002302660700008402683710003402767773002602801776003602827776003602863776003602899830003902935856004602974912001403020912001503034999001703049979-8-8688-0324-6DE-He21320251030112325.0cr nn 008mamaa240630s2024 xxu| s |||| 0|eng d a97988688032469979-8-8688-0324-67 a10.1007/979-8-8688-0324-62doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema1 aGreen, Tom.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut97912310aUX Design with Figmah[electronic resource] :bUser-Centered Interface Design and Prototyping with Figma /cby Tom Green, Kevin Brandon. a1st ed. 2024. 1aBerkeley, CA :bApress :bImprint: Apress,c2024. aXXVI, 564 p. 383 illus., 357 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aDesign Thinking,x2945-78070 a1.The Figma Interface -- 2. Adding Content -- 3. Teams and Collaborative Projects -- 4. Creating UX Design Documentation -- 5. Building Low Fidelity Prototypes -- 6. Building Medium Fidelity Prototypes -- 7. Interactivity Fundamentals -- 8. Micro-Interactions in Figma -- 9. Design System Fundamentals -- 10. Building Content -- 11. Developer Handoff. aMaximize Figma’s arsenal of tools and plugins within a team-based collaborative environment and accelerate you company’s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You’ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma’s tools and templates, you’ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry’s fastest growing collaborative design tool for building meaningful products. . 0aUser interfaces (Computer systems).964688 0aHuman-computer interaction.964854 0aInternet programming.966169 0aComputer graphics.14aUser Interfaces and Human Computer Interaction.96657724aWeb Development.96617024aComputer Graphics.1 aBrandon, Kevin.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut9791242 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z979886880323908iPrinted edition:z979886880325308iPrinted edition:z9798868811166 0aDesign Thinking,x2945-780796728340uhttps://doi.org/10.1007/979-8-8688-0324-6 aZDB-2-CWD aZDB-2-SXPC c60922d60922