03773nam a22004215i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001600153072001600169072002300185072001500208100008200223245011400305250001800419264005400437300004800491336002600539337002600565338003600591347002400627505112200651520119301773650004002966650002203006650001203028650002203040700007503062710003403137773002603171776003603197776003603233776003603269856004603305979-8-8688-0196-9DE-He21320251030112614.0cr nn 008mamaa240704s2024 xxu| s |||| 0|eng d a97988688019697 a10.1007/979-8-8688-0196-92doi 4aQA76.73.P98 7aUMX2bicssc 7aCOM0513602bisacsh 7aUMX2thema1 aHetland, Magnus Lie.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut10aBeginning Pythonh[electronic resource] :bFrom Novice to Professional /cby Magnus Lie Hetland, Fabio Nelli. a4th ed. 2024. 1aBerkeley, CA :bApress :bImprint: Apress,c2024. aXXVIII, 607 p. 185 illus.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 aCh. 1 Instant hacking : the basics -- Ch. 2 Lists and tuples -- Ch. 3 Working with strings -- Ch. 4 Dictionaries : when indices won't do -- Ch. 5 Conditionals, loops, and some other statements -- Ch. 6 Abstraction -- Ch. 7 More abstraction -- Ch. 8 Exceptions -- Ch. 9 Magic methods, properties, and iterators -- Ch. 10 Batteries included -- Ch. 11 Files and stuff -- Ch. 12 Graphical user interfaces -- Ch. 13 Database support -- Ch. 14 Network programming -- Ch. 15 Python and the Web -- Ch. 16 Testing, 1-2-3 -- Ch. 17 Extending Python -- Ch. 18 Packaging your programs -- Ch. 19 Playful programming -- Ch. 20 Project 1 : instant markup -- Ch. 21 Project 2 : painting a pretty picture -- Ch. 22 Project 3 : XML for all occasions -- Ch. 23 Project 4 : in the news -- Ch. 24 Project 5 : a virtual tea party -- Ch. 25 Project 6 : remote editing with CGI -- Ch. 26 Project 7 : your own bulletin board -- Ch. 27 Project 8 : file sharing with XML-RPC -- Ch. 28 Project 9 : file sharing II - now with GUI! -- Ch. 29 Project 10 : do-it-yourself arcade game -- Appendix A: The Short Version -- Appendix B: Python Reference. aGain a fundamental understanding of Python’s syntax and features with this revised introductory and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you’ll be guided by sound development principles. Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3, Beginning Python, Fourth Edition also covers advanced topics such as extending Python and packaging/distributing Python applications. Ten accompanying projects will ensure you can get your hands dirty in no time. You will: Become a proficient Python programmer by following along with a friendly, practical guide to the language’s key features Write code faster by learning how to take advantage of advanced features such as magic methods, exceptions, and abstraction Gain insight into modern Python programming paradigms including testing, documentation, packaging, and distribution Work through several interesting projects, including a P2P file–sharing application, chat client, video game, remote text editor, and more. 0aPython (Computer program language). 0aComputer science.14aPython.24aComputer Science.1 aNelli, Fabio.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z979886880195208iPrinted edition:z979886880197608iPrinted edition:z979886880790940uhttps://doi.org/10.1007/979-8-8688-0196-9