04064nam a22004455i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001700172072001600189072002300205072001500228100008300243245011000326250001800436264005400454300006700508336002600575337002600601338003600627347002400663505047800687520207801165650004003243650002303283650002903306650002303335710003403358773002603392776003603418776003603454776003603490856004603526912001403572912001503586999001703601978-1-4842-9824-4DE-He21320251030112631.0cr nn 008mamaa240716s2024 xxu| s |||| 0|eng d a97814842982449978-1-4842-9824-47 a10.1007/978-1-4842-9824-42doi 4aQA76.76.C672 7aUMK2bicssc 7aCOM0120402bisacsh 7aUMK2thema1 aTan, Tiow Wee.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut98063910aGame Development with Unreal Engine 5 Volume 1h[electronic resource] :bDesign Phase /cby Tiow Wee Tan. a1st ed. 2024. 1aBerkeley, CA :bApress :bImprint: Apress,c2024. aXIV, 415 p. 396 illus., 395 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 aChapter 1. Getting Started with Unreal Engine 5 -- Chapter 2. From Heightmap to Large Open World Landscape -- Chapter 3 -- Auto-Blend Landscape Materials -- Chapter 4. Revitalizing Visuals: Asset Import and Procedural Creation -- Chapter 5. Enhancing Visual Realism with Realtime Virtual Textures and Material Blending -- Chapter 6. Mastering Lumen Global Illumination in Unreal Engine 5 -- Chapter 7. Harnessing the Power of Niagara: Practical Examples in Unreal Engine 5. aDive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video games with UE5 and serves as a transition into the programming dimensions of game creation with C++ featured in Volume 2. Blending artistic mastery with technical prowess, you’ll journey from the basics of UE5’s environment to creating expansive landscapes with procedural content generation and combining materials for lifelike terrains. Discover the power of Quixel Bridge and Megascans to bring realistic textures and models into your projects, and master Nanite for rendering complex scenes with cinematic fidelity. You’ll also learn to create dynamic lighting and shadow effects with Lumen, enrich your game’s atmosphere with sophisticated particle systems using Niagara. Then integrate characters and adversaries into our worlds, making them come alive with interactive elements. From designing large open landscapes to implementing advanced visual effects, Game Development with UE 5, Volume 1 is your gateway to elevating the visual appeal and interactive experience of your game. You will: Sculpt vast, open worlds with UE5's advanced landscape tools and Heightmaps. Construct highly detailed environments with Nanite, achieving unparalleled visual quality without sacrificing performance. Introduce dynamic global illumination with Lumen, crafting stunning lighting and shadow effects that respond to changes in the game world in real-time. Implement Real-Time Virtual Textures to significantly enhance texture streaming efficiency in large-scale environments. Use Procedural Content Graph to populate your game worlds with dynamic, lifelike vegetation that adds depth and realism to your landscapes. Explore Niagara's powerful visual effects system to create complex and captivating effects that elevate the aesthetic appeal of your game. 0aComputer gamesxProgramming.968246 0aComputer graphics.14aGame Development.96824724aComputer Graphics.2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978148429823708iPrinted edition:z978148429825108iPrinted edition:z979886880856240uhttps://doi.org/10.1007/978-1-4842-9824-4 aZDB-2-CWD aZDB-2-SXPC c61632d61632