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    <title>Innovative Technologies and Learning</title>
    <subTitle>7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part I</subTitle>
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    <namePart>Cheng, Yu-Ping.</namePart>
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    <namePart>Pedaste, Margus.</namePart>
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    <namePart>Bardone, Emanuele.</namePart>
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    <namePart>Huang, Yueh-Min.</namePart>
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    <dateIssued encoding="marc">2024</dateIssued>
    <edition>1st ed. 2024.</edition>
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    <extent>XVII, 327 p. 72 illus., 58 illus. in color. online resource.</extent>
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  <abstract>The two-volume set LNCS 14785 and 14786 constitutes the refereed post-conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024. The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning. Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.</abstract>
  <tableOfContents> -- Artificial Intelligence in Education.  -- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load .  -- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.  -- Capacity for the Usage of Disruptive Technologies in Higher Education.  -- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills.  -- Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning.  -- ChatGPT Assessment Design for Postgraduate Students.  -- Insights into Precision Education through Multimodal Learning Analytics in STEM Education.  -- Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns.  -- Computational Thinking in Education.  -- Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.  -- Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students.  -- Computational thinking and creative programming activities enhance the information literacy of freshmen.  -- Design and Framework of Learning Systems.  -- Exploring learning in basic logic using stored Log Data and Exam Data.  -- Sequence analysis as a tool for visualizing students’ patterns of taking tests in interactive E-Book environment.  -- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study.  -- A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency &amp; Digital Literacy Skills for Teacher and Administrator.  -- Pedagogies to Innovative Technologies and Learning.  -- On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?.  -- Developing Reading Literacy with Digital Texts.  -- Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning.  -- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.  -- ERP logs and its use for Process Mining student learning purposes.  -- Digital discussion game on values: development, use and possibilities for measuring its functionality.  -- Strategies in Digital Child Protection.  -- Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities.  -- Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.  -- Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent.  -- The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students’ Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.  -- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.  -- Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study.  -- Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language.  -- Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL.  -- Effects of ASQ-based E-books on Nursing Students’ Learning Performance.  -- CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features.  -- Embodied learning – are we losing it?.  -- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.</tableOfContents>
  <note type="statement of responsibility">edited by Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huang.</note>
  <subject authority="lcsh">
    <topic>Artificial intelligence</topic>
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  <subject authority="lcsh">
    <topic>Application software</topic>
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    <topic>Computer engineering</topic>
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  <subject authority="lcsh">
    <topic>Computer networks </topic>
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  <subject authority="lcsh">
    <topic>Education</topic>
    <topic>Data processing</topic>
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  <subject>
    <topic>Artificial Intelligence</topic>
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  <subject>
    <topic>Computer and Information Systems Applications</topic>
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  <subject>
    <topic>Computer Engineering and Networks</topic>
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  <subject>
    <topic>Computers and Education</topic>
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      <title>Lecture Notes in Computer Science, 14785</title>
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