TY - BOOK AU - Gonçalves,José Alexandre de Carvalho AU - Lima,José Luís Sousa de Magalhães AU - Coelho,João Paulo AU - García-Peñalvo,Francisco José AU - García-Holgado,Alicia ED - SpringerLink (Online service) TI - Proceedings of TEEM 2023: The Eleventh International Conference on Technological Ecosystems for Enhancing Multiculturality T2 - Lecture Notes in Educational Technology, SN - 9789819718146 AV - LB1028.3 PY - 2024/// CY - Singapore PB - Springer Nature Singapore, Imprint: Springer KW - Educational technology KW - Education KW - Data processing KW - Teaching KW - Digital Education and Educational Technology KW - Computers and Education KW - Didactics and Teaching Methodology N1 - Computational thinking and robotics in education -- Engineering Education: Teachers’ and Students’ Competences Recent Developments -- Technological Applications in Medical Training and Practice -- Implementation of Qualitative and Mixed Methods Researches -- Bridging the diversity gap in STEM -- Lab-based Education in STEM -- Identity, technology and education. Identity construction processes in hyperconnected ecosystems -- Gamification and Games for Learning (GAMILEARN) -- Smart Learning -- Communication, Education and Social Media -- Educational Assessment and Guidance -- Advances on Sustainable Development in Higher Education -- Educational Innovation -- New trends in mechatronics engineering education -- Those were the days! Looking back at Ten Years of Learning Analytics at TEEM -- Doctoral Consortium N2 - This proceedings volume presents outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Mechatronics, Diversity in Education, Gamification and Games for Learning UR - https://doi.org/10.1007/978-981-97-1814-6 ER -