03308nam a22004935i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001500153050001500168072001600183072002300199072001500222245013400237250001800371264006900389300007000458336002600528337002600554338003600580347002400616490005400640505050400694520100101198650004002199650003202239650001002271650002302281650005202304650001002356650002302366700007702389700008002466710003402546773002602580776003602606776003602642776003602678830005402714856004602768978-3-031-53865-0DE-He21320251030112857.0cr nn 008mamaa240627s2024 sz | s |||| 0|eng d a97830315386507 a10.1007/978-3-031-53865-02doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema14aThe Arts and Computational Culture: Real and Virtual Worldsh[electronic resource] /cedited by Tula Giannini, Jonathan P. Bowen. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXXXIII, 746 p. 446 illus., 410 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda1 aSpringer Series on Cultural Computing,x2195-90640 aIntroduction -- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science -- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture -- Part III: Art and Emerging Sociocultural Global Movements -- Part IV: The Metaverse -- Part V: Education in the Age of Computational Culture -- Part VI: Human States of Being: Real and Artificial Consciousness -- Part VII: The Arts on the Global Virtual Stage -- Part VIII: The Future of Computational Arts and Life. aA Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail – for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education. 0aUser interfaces (Computer systems). 0aHuman-computer interaction. 0aArts. 0aCultural property.14aUser Interfaces and Human Computer Interaction.24aArts.24aCultural Heritage.1 aGiannini, Tula.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt1 aBowen, Jonathan P.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303153864308iPrinted edition:z978303153866708iPrinted edition:z9783031538674 0aSpringer Series on Cultural Computing,x2195-906440uhttps://doi.org/10.1007/978-3-031-53865-0