03694nam a22004335i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001300153072001600166072002300182072001500205100007600220245012200296250001800418264006900436300003300505336002600538337002600564338003600590347002400626505018200650520196900832650002602801650004002827650002602867650002602893650003302919650005102952700007903003710003403082773002603116776003603142776003603178856004603214978-3-031-61898-7DE-He21320251030112927.0cr nn 008mamaa240901s2024 sz | s |||| 0|eng d a97830316189877 a10.1007/978-3-031-61898-72doi 4aQA76.758 7aUMZ2bicssc 7aCOM0512302bisacsh 7aUMZ2thema1 aFettke, Peter.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut10aUnderstanding the Digital Worldh[electronic resource] :bModeling with HERAKLIT /cby Peter Fettke, Wolfgang Reisig. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXV, 186 p.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 aPreface -- Part I - The architecture pillar -- Part II - The dynamics pillar -- Part III - The statics pillar -- Part IV - Consolidating the three pillars: Heraklit modules. aThis book fills a serious gap by providing a conceptual framework for understanding the digital world. This world contains large, heterogeneous systems that have to manage dynamic behavior as well as static items and data. Obviously, new, digital methods are needed to deal with the challenges of the digital world. This book introduces such a method with Heraklit, an intuitively simple, albeit powerful framework for modeling, communicating, and analyzing computer-integrated systems. It integrates proven methods for composing modules, describing behavior with local cause and effect, and digitally representing real- and imagined-world items, resulting in a comprehensive, expressive, concerted, technically simple, digital modeling method. This book is structured according to three Heraklit pillars, starting in Part I with the central Heraklit concept of modules, in particular their composition and refinement. Part II covers the second pillar of Heraklit, dynamics, focusing on modules that describe aspects of behavior. Part III focuses on static aspects. In particular, real- and imagined-world items and their symbolic representation are carefully distinguished and related. Together, these three pillars are consolidated in Part IV, integrating all concepts into a powerful formal framework. The book concludes in Part V with a more comprehensive case study of a typical retail business, recommendations on how to start modeling with Heraklit, and useful graphical conventions for the graphical representation of Heraklit models. Heraklit covers the range from the first informal structuring ideas for a computer-integrated system, through the specification of (business) processes, the contributions of people, organizations, and mechanical devices, up to the construction of software. The book is therefore written for students in areas related to system modeling, system design, and system engineering, as well as for professionals in these fields. 0aSoftware engineering. 0aInformation technologyxManagement. 0aApplication software.14aSoftware Engineering.24aBusiness Process Management.24aComputer and Information Systems Applications.1 aReisig, Wolfgang.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303161897008iPrinted edition:z978303161899440uhttps://doi.org/10.1007/978-3-031-61898-7