<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Hands-On Object-Oriented Programming</title>
    <subTitle>Mastering OOP Features for Real-World Software Systems Development</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Rangisetti, Anil Kumar.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
    <role>
      <roleTerm type="text">author.</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">aut</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">http://id.loc.gov/vocabulary/relators/aut</roleTerm>
    </role>
  </name>
  <name type="corporate">
    <namePart>SpringerLink (Online service)</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">xxu</placeTerm>
    </place>
    <dateIssued encoding="marc">2024</dateIssued>
    <edition>1st ed. 2024.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">electronic</form>
    <form authority="gmd">electronic resource</form>
    <reformattingQuality>access</reformattingQuality>
    <extent>XX, 585 p. 35 illus. online resource.</extent>
  </physicalDescription>
  <abstract>Learn how to easily design and implement a software system using object-oriented programming. Through hands-on activities, this book equips you with the real-world practice needed to master OOP skills that can be applied universally across any programming language. This book is dedicated to bridging the gap between theoretical concepts and practical implementation in software development using OOP. Readers will first understand the importance of OOP in handling software complexities before learning how to model real-world problems through access control, extendible object design, and object relationships. Specifically, the author discusses how to use inheritance, association, and polymorphism concepts for implementing reusable and easy-to-use complex software. More importantly, this book covers design patterns and event-driven programming for learning how to model complex interactions among various objects of the software system to implement various use cases. Unlike existing books on OOP which teach syntax and semantics through standard examples, this book leverages an immersive learning experience through a variety of real-world use cases, applications, games, and system software. While written in C++, the skills can be applied to any OOP language of the reader's preference. The book's last chapters will quickly introduce Python and Solidity languages for learning advanced technologies. By the end, novice and seasoned developers will know how to implement practical and reusable software systems with confidence. What You Will Learn Apply OOP concepts through real-time use cases: games, applications software (online shopping, reservations, etc.), system software (protocols, simulators, etc.), and modeling and implementation using C+ Design and implement reusable and extendible software with OOP Understand the importance of design patterns and learn how to use them for solving real-time issues Use event-driven programming for implementing complete interactions of complex application software, system software, and simulators Implement OOP using C++ features and discover Python and Solidity constructs for OOP .</abstract>
  <tableOfContents>Chapter 1: Importance of Object Oriented Programming -- Chapter 2: Start Learning OOP Using C++ -- Chapter 3: Systematically Starting and Stopping Software Objects -- Chapter 4: Exploring Important C++ Features -- Chapter 5: Quickly and Systematically Model Real-World Problems into Software -- Chapter 6: Quick Software Development using OOP -- Chapter 7: Easy to Use Software Development Using OOP -- Chapter 8: Learning the Design Patterns -- Chapter 9: Learning Event Driven Programming -- Chapter 10: Quick Introduction to Python and Solidity Ways of OOP.</tableOfContents>
  <note type="statement of responsibility">by Anil Kumar Rangisetti.</note>
  <subject authority="lcsh">
    <topic>C++ (Computer program language)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Programming languages (Electronic computers)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Software engineering</topic>
  </subject>
  <subject>
    <topic>C++</topic>
  </subject>
  <subject>
    <topic>Programming Language</topic>
  </subject>
  <subject>
    <topic>Programming Techniques</topic>
  </subject>
  <subject>
    <topic>Software Engineering</topic>
  </subject>
  <classification authority="lcc">QA76.73.C153</classification>
  <relatedItem type="host">
    <titleInfo>
      <title>Springer Nature eBook</title>
    </titleInfo>
  </relatedItem>
  <relatedItem type="otherFormat" displayLabel="Printed edition:"/>
  <relatedItem type="otherFormat" displayLabel="Printed edition:"/>
  <identifier type="isbn">9798868805240</identifier>
  <identifier type="uri">https://doi.org/10.1007/979-8-8688-0524-0</identifier>
  <location>
    <url>https://doi.org/10.1007/979-8-8688-0524-0</url>
  </location>
  <recordInfo>
    <recordCreationDate encoding="marc">241003</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251030113126.0</recordChangeDate>
    <recordIdentifier source="DE-He213">979-8-8688-0524-0</recordIdentifier>
  </recordInfo>
</mods>
