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  <titleInfo>
    <title>Virtual Reality: Unlocking Emotions and Cognitive Marvels</title>
    <subTitle>Methodology, Tools and Applications</subTitle>
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    <namePart>Marchioro, Davide Maria.</namePart>
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    <namePart>Fonseca, Aimée Argüero.</namePart>
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    <namePart>Benatti, Fabio.</namePart>
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    <namePart>Zuin, Marco.</namePart>
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    <dateIssued encoding="marc">2024</dateIssued>
    <edition>1st ed. 2024.</edition>
    <issuance>monographic</issuance>
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    <extent>XV, 211 p. 22 illus., 18 illus. in color. online resource.</extent>
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  <abstract>This book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges, and the exciting path that lies ahead. In the age of rapidly advancing technology, the intersection of psychology and virtual reality (VR) has opened doors to a world of unprecedented possibilities. This introduction sets the stage for an exploration of the potential of virtual reality within the field of psychology and its intriguing relationship with cyberpsychology. In this book, the authors aim to utilize the transformative power of VR to enhance our understanding of the human mind and emotions, ultimately contributing to the betterment of psychological science and the human experience. The ability to simulate environments, elicit emotional responses, and assess cognitive functions in a controlled, replicable manner presents a paradigm shift in psychological research and practice.</abstract>
  <tableOfContents>1. Introduction -- 2. Psychodiagnostic Assessment through Virtual Reality -- 3. Immersiveness and Its Effect in Cognitive Functions -- 4. Cognitive Fatigue and Restorative Effects of Virtual Natural Environments -- 5. Enhancing Motivation in Children with Virtual Reality -- 6. Processing Grief and Emotional Loss through Mindfulness in Virtual Reality -- 7. Limitations and Future Developments -- 8. Conclusions.</tableOfContents>
  <note type="statement of responsibility">by Davide Maria Marchioro, Aimée Argüero Fonseca, Fabio Benatti, Marco Zuin.</note>
  <subject authority="lcsh">
    <topic>Clinical psychology</topic>
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  <subject authority="lcsh">
    <topic>Technical education</topic>
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  <subject authority="lcsh">
    <topic>Virtual reality</topic>
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  <subject authority="lcsh">
    <topic>Augmented reality</topic>
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  <subject authority="lcsh">
    <topic>Developmental psychology</topic>
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  <subject authority="lcsh">
    <topic>Psychology, Experimental</topic>
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  <subject>
    <topic>Clinical Psychology</topic>
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  <subject>
    <topic>Technology and Design education</topic>
  </subject>
  <subject>
    <topic>Virtual and Augmented Reality</topic>
  </subject>
  <subject>
    <topic>Child and Adolescence Psychology</topic>
  </subject>
  <subject>
    <topic>Experimental Psychology</topic>
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  <classification authority="lcc">RC466.8-467.97</classification>
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      <title>Palgrave Studies in Cyberpsychology</title>
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  <identifier type="isbn">9783031681967</identifier>
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