02890nam a22003735i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001700153072001600170072002300186072001500209100008200224245012900306250001800435264005400453300004400507336002600551337002600577338003600603347002400639505050500663520111501168650003302283650002202316710003402338773002602372776003602398776003602434856004602470979-8-8688-0879-1DE-He21320251030113228.0cr nn 008mamaa241015s2024 xxu| s |||| 0|eng d a97988688087917 a10.1007/979-8-8688-0879-12doi 4aQA76.76.C672 7aUMK2bicssc 7aCOM0120402bisacsh 7aUMK2thema1 aCossu, Sebastiano M.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut10aGame Development with GameMakerh[electronic resource] :bA Primer on Game Development and Design /cby Sebastiano M. Cossu. a2nd ed. 2024. 1aBerkeley, CA :bApress :bImprint: Apress,c2024. aXX, 563 p. 185 illus.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 aChapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot ‘Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games -- Chapter 15: What’s Next?. aCreate video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres . 0aComputer gamesxProgramming.14aGame Development.2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z979886880878408iPrinted edition:z979886880880740uhttps://doi.org/10.1007/979-8-8688-0879-1