03231nam a22004335i 4500001001800000003000900018005001700027007001500044008004100059020001800100024003500118050001500153050001500168072001600183072002300199072001500222100007700237245016100314250001800475264006900493300006700562336002600629337002600655338003600681347002400717505043400741520119101175650004002366650003202406650002702438650005202465650002402517700007802541710003402619773002602653776003602679776003602715856004602751978-3-031-50136-4DE-He21320251030113319.0cr nn 008mamaa241120s2024 sz | s |||| 0|eng d a97830315013647 a10.1007/978-3-031-50136-42doi 4aQA76.9.U83 4aQA76.9.H85 7aUYZ2bicssc 7aCOM0790102bisacsh 7aUYZ2thema1 aLewis, Makayla.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut10aSketching in Human Computer Interactionh[electronic resource] :bA Practical Guide to Sketching Theory and Application /cby Makayla Lewis, Miriam Sturdee. a1st ed. 2024. 1aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024. aXIV, 309 p. 258 illus., 181 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 aForeword -- Introduction -- The Humble Line -- Seeing the World in Icons -- Text, Connections and Colour,- People, Faces and Actions -- Exploring Visual Narratives -- Design, Fiction & Speculative Sketching -- Accessibility of Sketches -- Digital Sketching Techniques -- Remote Sketching -- Applying Sketching in Research & Practice -- Sketching with Other People -- The Future of Sketching -- Additional Resources and Community. aSketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work – yet it can bring multiple benefits to research and practice in multiple domains. Specifically, Human Computer Interaction embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research. This book takes the reader on an active journey in sketching: from scribbles and playful interpretations to hands-on practical applications in storyboarding, and further, in examining qualitative analysis using sketching practice in HCI. Readers will learn a wide range of techniques and applied methods for utilizing sketching within the context of HCI, guided by the experienced authors, and join the larger community of those who employ (and enjoy) sketching in Human Computer Interaction. 0aUser interfaces (Computer systems). 0aHuman-computer interaction. 0aHuman-machine systems.14aUser Interfaces and Human Computer Interaction.24aInteraction Design.1 aSturdee, Miriam.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut2 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z978303150135708iPrinted edition:z978303150137140uhttps://doi.org/10.1007/978-3-031-50136-4