03945nam a22004935i 4500001001800000003000900018005001700027007001500044008004100059020003700100024003500137050001500172072001600187072002300203072001500226100008600241245012700327250001800454264005400472300006800526336002600594337002600620338003600646347002400682505041000706520180201116650005702918650004502975650003303020650002603053650003303079650001603112650002803128650003503156710003403191773002603225776003603251776003603287776003603323856004603359912001403405912001503419999001703434979-8-8688-1041-1DE-He21320251030114643.0cr nn 008mamaa241226s2024 xxu| s |||| 0|eng d a97988688104119979-8-8688-1041-17 a10.1007/979-8-8688-1041-12doi 4aQA76.7-.73 7aUMX2bicssc 7aCOM0510102bisacsh 7aUMX2thema1 aCosmina, Iuliana.eauthor.4aut4http://id.loc.gov/vocabulary/relators/aut98965810aJava 23 for Absolute Beginnersh[electronic resource] :bLearn the Fundamentals of Java Programming /cby Iuliana Cosmina. a3rd ed. 2024. 1aBerkeley, CA :bApress :bImprint: Apress,c2024. aXVII, 931 p. 201 illus., 200 illus. in color.bonline resource. atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier atext filebPDF2rda0 a1. An Introduction to Java and its History -- 2. Preparing your Development Environment -- 3. Getting Your Feet Wet -- 4. Java Syntax -- 5. Data Types -- 6. Operators -- 7. Controlling the Flow -- 8. The Stream API -- 9. Debugging, Testing, and Documenting -- 10. Making Your Application Interactive -- 11. Working With Files -- 12. The Publish-Subscribe Framework -- 13. Garbage Collection -- Appendix A. aWrite your first code in Java 23 using simple, step-by-step examples that model real-word objects and events, making learning easy. With this book you will be able to pick up core programming concepts without fuss and write efficient Java code in no time. Clear code descriptions and layout ensure you get your code running as soon as possible. Author Iuliana Cosmina focuses on practical knowledge and getting you up to speed quickly—all the bits and pieces a novice needs to get started programming in Java. In this edition, you will discover how Java has changed since version 17, and how to design and write code using the most recently introduced Java features such as new collection methods, virtual threads, pattern and record matching in switch expressions, structured concurrency tasks, unnamed classes and instance methods, and many more. This book is a complete Java guide, covering the following topics: setting up a development environment, programming concepts and well-known programming principles, writing Java code following industry-specific design patterns and coding conventions, executing it, debugging, testing, documenting it and even using specialized tools such as IntelliJ IDEA for writing Java code, Maven for building, JUnit Jupiter for testing, and in-memory and Docker-hosted databases or data storage. After reading this book, you’ll have all the necessary skills and knowledge to pass an interview for a starting Java development position. What You Will Learn Set up a Java development environment Use the Java language to write high-quality code Understand fundamental programming concepts and algorithms Use virtual threads, records, and other Java renown features Debug, test, and document Java code Improve performance by customizing the Garbage Collector . 0aProgramming languages (Electronic computers).966206 0aJava (Computer program language).966213 0aInternet programming.966169 0aComputer programming.14aProgramming Language.96620824aJava.9479424aWeb Development.96617024aProgramming Techniques.9655172 aSpringerLink (Online service)0 tSpringer Nature eBook08iPrinted edition:z979886881040408iPrinted edition:z979886881042808iPrinted edition:z979886881359740uhttps://doi.org/10.1007/979-8-8688-1041-1 aZDB-2-CWD aZDB-2-SXPC c66083d66083