Fernández-Vara, Clara,

Introduction to game analysis / Clara Fernández-Vara. - Third edition. - 1 online resource

"This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a culture context. This volume provides readers with an overview of the basic building blocks of game analysis - examination of context, content and distinctive features, and formal qualities - as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history - from Pong to Fortnite - and the book includes a variety of examples, sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up-to-date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general"--

9781003355779 1003355773 9781040033715 1040033717 9781040033814 1040033814

10.4324/9781003355779 doi


--Design.
--Psychological aspects.
--Social aspects.


GV1469.15