03199cam a22005058i 45000010014000000030008000140050017000220060019000390070015000580080041000730400031001140200027001450200015001720200042001870200039002290200043002680200040003110200031003510200030003820240031004120350022004430350024004650500014004890720025005030720016005281000045005442450061005892500019006502640038006693000022007073360026007293370026007553380036007815201307008175880047021246500025021716500047021966500040022436500044022837580163023278560072024908560102025629420012026649990017026769781003355779FlBoTFG20251030122239.0m o d cr |||||||||||231204s2024 nyu ob 001 0 eng  aOCoLC-PbengerdacOCoLC-P a9781003355779q(ebook) a1003355773 a9781040033715q(electronic bk. : PDF) a1040033717q(electronic bk. : PDF) a9781040033814q(electronic bk. : EPUB) a1040033814q(electronic bk. : EPUB) z9781032318349q(paperback) z9781032410074q(hardback)7 a10.4324/97810033557792doi a(OCoLC)1411840633 a(OCoLC-P)141184063300aGV1469.15 7aSOCx0520002bisacsh 7aJFD2bicssc1 aFernández-Vara, Clara,eauthor.99389810aIntroduction to game analysis /cClara Fernández-Vara. aThird edition. 1aNew York, NY :bRoutledge,c2024. a1 online resource atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier a"This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a culture context. This volume provides readers with an overview of the basic building blocks of game analysis - examination of context, content and distinctive features, and formal qualities - as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history - from Pong to Fortnite - and the book includes a variety of examples, sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up-to-date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general"--cProvided by publisher. aOCLC-licensed vendor bibliographic record. 0aVideo gamesxDesign. 0aVideo gamesxPsychological aspects.958037 0aVideo gamesxSocial aspects.958870 7aSOCIAL SCIENCE / Media Studies2bisacsh ihas work:aIntroduction to game analysis (Text)1https://id.oclc.org/worldcat/entity/E39PCFTY3pFQbtGcWXKfG43rYP4https://id.oclc.org/worldcat/ontology/hasWork403Taylor & Francisuhttps://www.taylorfrancis.com/books/9781003355779423OCLC metadata license agreementuhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf cE-Books c67660d67660