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Thinking with Diagrams : The Semiotic Basis of Human Cognition / Sybille Krämer, Christina Ljungberg.

Contributor(s): Material type: TextTextLanguage: English Series: Semiotics, Communication and Cognition [SCC] ; 17Publisher: Berlin ; Boston : De Gruyter Mouton, [2016]Copyright date: ©2016Description: 1 online resource (252 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781501503757
Subject(s): Genre/Form: Additional physical formats: No titleOnline resources:
Contents:
Frontmatter -- Table of contents -- Thinking and diagrams – An introduction -- I. What is a diagram and how does it function? -- 1. On the “thing-ness” of diagrams -- 2. The role of diagrams in abductive reasoning -- 3. Behind the diagrams: cognitive issues and open problems -- 4. Diagrammatic problem solving -- 5. Is there a general diagram concept? -- 6. The diagrammatic nature of maps -- II. Diagrammatic scenes -- 7. Is there a diagrammatic impulse with Plato? ‘Quasi-diagrammatic-scenes’ in Plato’s philosophy -- 8. The diagram as board game: Semiotic discoveries in Alfonso the Wise’s Book of Games (1283 CE) – with some observations as to Gudea as Architect (2000 BCE) -- 9. Pattern language and space syntax: Alexander, Chomsky, Peirce and Wittgenstein -- References -- Index of names -- Index of subjects
Title is part of eBook package: EBOOK PACKAGE COMPLETE 2016Title is part of eBook package: EBOOK PACKAGE Linguistics 2016
Item type: E-Books List(s) this item appears in: Titluri cărți electronice achiziționate prin Anelis Plus (De Gruyter) | Titluri cărți marketing în limba engleză publicate în 2013-2023 | Titluri cărți marketing în limba engleză | Titluri cărți marketing intrate în 2016-2023
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Frontmatter -- Table of contents -- Thinking and diagrams – An introduction -- I. What is a diagram and how does it function? -- 1. On the “thing-ness” of diagrams -- 2. The role of diagrams in abductive reasoning -- 3. Behind the diagrams: cognitive issues and open problems -- 4. Diagrammatic problem solving -- 5. Is there a general diagram concept? -- 6. The diagrammatic nature of maps -- II. Diagrammatic scenes -- 7. Is there a diagrammatic impulse with Plato? ‘Quasi-diagrammatic-scenes’ in Plato’s philosophy -- 8. The diagram as board game: Semiotic discoveries in Alfonso the Wise’s Book of Games (1283 CE) – with some observations as to Gudea as Architect (2000 BCE) -- 9. Pattern language and space syntax: Alexander, Chomsky, Peirce and Wittgenstein -- References -- Index of names -- Index of subjects

Achiziție prin Proiectul Anelis Plus 2020.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed Mar. 30, 2016)

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Biblioteca Universității "Dunărea de Jos" din Galați

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