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Flame Game Development [electronic resource] : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 / by Andrés Cruz Yoris.

By: Contributor(s): Material type: TextPublisher: Berkeley, CA : Apress : Imprint: Apress, 2024Edition: 1st ed. 2024Description: XVII, 566 p. 176 illus., 172 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9798868800634
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleLOC classification:
  • QA76.76.C672
Online resources:
Contents:
Chapter 1: Create a Project in Flutter and Add Flame -- Chapter 2: Flame Basics -- Chapter 3: Flame Fundamentals -- Chapter 4: Game One: Meteor Shower -- Chapter 5: Background in Color and Image -- Chapter 6: Tiled Background -- Chapter 7: Game Two, Jump Between Tiles -- Chapter 8: Game Two, Many Experiments -- Chapter 9: Game Three, Move XY -- Chapter 10: Game Three, Enemies -- Chapter 11: Game Four, Plants vs Zombies -- Chapter 12: Game Four, Many Experiments -- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.
In: Springer Nature eBookSummary: Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. You will: Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame.
Item type: List(s) this item appears in: Titluri cărți electronice Springer Nature 2025 (10631 titluri)
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Chapter 1: Create a Project in Flutter and Add Flame -- Chapter 2: Flame Basics -- Chapter 3: Flame Fundamentals -- Chapter 4: Game One: Meteor Shower -- Chapter 5: Background in Color and Image -- Chapter 6: Tiled Background -- Chapter 7: Game Two, Jump Between Tiles -- Chapter 8: Game Two, Many Experiments -- Chapter 9: Game Three, Move XY -- Chapter 10: Game Three, Enemies -- Chapter 11: Game Four, Plants vs Zombies -- Chapter 12: Game Four, Many Experiments -- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. You will: Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame.

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