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Game Theory and Applications [electronic resource] : A Guide for Students and Researchers / by Florian Bartholomae, Marcus Wiens.

By: Contributor(s): Material type: TextSeries: Classroom Companion: EconomicsPublisher: Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer, 2024Edition: 1st ed. 2024Description: XII, 330 p. 90 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783658446086
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleLOC classification:
  • QA269-272
Online resources:
Contents:
Theory -- Decision Theory -- Basic Concepts -- Multistage Game -- Repeated Games -- Incomplete Information -- Problems -- Methodology -- Industrial Economics Application Examples -- Public Finance Application Examples -- Military Application Examples -- Miscellaneous Application Examples.
In: Springer Nature eBookSummary: This textbook provides an overview of the fundamentals of game theory and its applications in various fields. It introduces game theory as an established toolkit for the mathematical analysis and evaluation of strategic decisions. Through applied exercises, it introduces the basic concepts of game theory and offers students from various disciplines the opportunity to practice the concepts through in-depth training. Written for advanced undergraduate and graduate students with basic mathematical training, the textbook provides student-friendly explanations, a variety of exercises and problems, and useful references to further reading. The book is divided into a beginner-friendly theory section, in which the most important aspects are presented in a compact and clear manner, and an application-oriented problem section, in which the reader can directly check what they have learned and find many application examples. The latter can also be used as a source of inspiration for instructors. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
Item type: List(s) this item appears in: Titluri cărți electronice Springer Nature 2025 (10631 titluri)
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Theory -- Decision Theory -- Basic Concepts -- Multistage Game -- Repeated Games -- Incomplete Information -- Problems -- Methodology -- Industrial Economics Application Examples -- Public Finance Application Examples -- Military Application Examples -- Miscellaneous Application Examples.

This textbook provides an overview of the fundamentals of game theory and its applications in various fields. It introduces game theory as an established toolkit for the mathematical analysis and evaluation of strategic decisions. Through applied exercises, it introduces the basic concepts of game theory and offers students from various disciplines the opportunity to practice the concepts through in-depth training. Written for advanced undergraduate and graduate students with basic mathematical training, the textbook provides student-friendly explanations, a variety of exercises and problems, and useful references to further reading. The book is divided into a beginner-friendly theory section, in which the most important aspects are presented in a compact and clear manner, and an application-oriented problem section, in which the reader can directly check what they have learned and find many application examples. The latter can also be used as a source of inspiration for instructors. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

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