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Latency Optimization in Interactive Multimedia Streaming [electronic resource] / by Zili Meng, Mingwei Xu.

By: Contributor(s): Material type: TextSeries: SpringerBriefs in Computer SciencePublisher: Singapore : Springer Nature Singapore : Imprint: Springer, 2024Edition: 1st ed. 2024Description: XII, 134 p. 58 illus., 57 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789819767298
Subject(s):
Additional physical formats: Printed edition:: No title; Printed edition:: No titleLOC classification:
  • TK7885-7895
  • TK5105.5-5105.9
Online resources:
Contents:
Introduction -- Interactive Multimedia Streaming Architecture -- Feedback on Control Path: Early Congestion Feedback -- Decision on Control Path: Rule-based Policy Conversion -- Application Layer on Data Path: Adaptive Frame-Rate -- Transport Layer on Data Path: Differentiating Retransmissions -- Network Layer on Data Path: Smooth Queue Management -- Conclusions and Future Work.
In: Springer Nature eBookSummary: With the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of interactive multimedia streaming applications. As the demand for interactive multimedia streaming continues to surge, comprehending and mitigating the challenges posed by network latency becomes increasingly imperative. This book begins by introducing the fundamentals of network latency, elucidating its sources from both data plane and control plane, along with its effects on user experience. Furthermore, it explores the various components contributing latency, including the application layer, transport layer, and network layer. The book then delves into the ongoing research efforts aimed at reducing the latency of these components individually. By the book's conclusion, readers will have gained a comprehensive understanding of network latency in interactive multimedia streaming, equipped with the knowledge and tools necessary to design and optimize low-latency streaming systems. Whether you are a network engineer, multimedia developer, or researcher, this book will furnish you with valuable insights and practical guidance to confront the challenges of network latency head-on.
Item type: List(s) this item appears in: Titluri cărți electronice Springer Nature 2025 (10631 titluri)
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Introduction -- Interactive Multimedia Streaming Architecture -- Feedback on Control Path: Early Congestion Feedback -- Decision on Control Path: Rule-based Policy Conversion -- Application Layer on Data Path: Adaptive Frame-Rate -- Transport Layer on Data Path: Differentiating Retransmissions -- Network Layer on Data Path: Smooth Queue Management -- Conclusions and Future Work.

With the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of interactive multimedia streaming applications. As the demand for interactive multimedia streaming continues to surge, comprehending and mitigating the challenges posed by network latency becomes increasingly imperative. This book begins by introducing the fundamentals of network latency, elucidating its sources from both data plane and control plane, along with its effects on user experience. Furthermore, it explores the various components contributing latency, including the application layer, transport layer, and network layer. The book then delves into the ongoing research efforts aimed at reducing the latency of these components individually. By the book's conclusion, readers will have gained a comprehensive understanding of network latency in interactive multimedia streaming, equipped with the knowledge and tools necessary to design and optimize low-latency streaming systems. Whether you are a network engineer, multimedia developer, or researcher, this book will furnish you with valuable insights and practical guidance to confront the challenges of network latency head-on.

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