000 02963nam a2200433Ii 4500
001 9781787543652
003 UtOrBLW
005 20251029120720.0
006 m o d
007 cr un|||||||||
008 181017s2018 enk b 001 0 eng d
020 _a9781787543652 (e-book)
020 _a9781787543676 (ePUB)
040 _aUtOrBLW
_beng
_erda
_cUtOrBLW
050 0 4 _aRA776.5
_b.M38 2018
072 7 _aMBS
_2bicssc
072 7 _aSOC026000
_2bisacsh
080 _a613.4
100 1 _aMaturo, Antonio,
_eauthor.
_960351
245 1 0 _aDigital health and the gamification of life :
_bhow apps can promote a positive medicalization /
_cAntonio Francesco Maturo and Veronica Moretti (University of Bologna, Italy).
264 1 _aBingley, U.K. :
_bEmerald Publishing Limited,
_c2018.
264 4 _c©2018
300 _a1 online resource (ix, 176 pages) ;
_ccm
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _aThis book analyses the role of technology in the realm of health. Health apps can promote medicalization and the idea that health is an individual matter, rather than a political and social one. The authors base their arguments around three theoretical frameworks. Quantification: the growing importance in our society of markers, rankings, and scores, which thanks to digital devices is fueled by the ease with which it is now possible to collect data. Gamification: a powerful trend in digital society, using playful features to transform what are seen as dull tasks into competitive and appealing ones. Gamified self-tracking seemingly increases our productivity without oppressing us with apparent self-governance. Finally, Medicalization: a growing social phenomenon of the transformation of a "normal" condition into something pathological. Several health apps presuppose a conception of the user as an individualized subject divorced from any social determinants of health. The authors investigate the possibility of people sharing their most private states leading to new forms of algorithmic surveillance. Alongside this negative vision of medicalization the authors recover the now-rare concept of positive medicalization, looking at how apps can work as positive self-help devices though promoting a medical framework. A selection of digital programs related to fitness in the workplace are also presented and discussed.
588 0 _aPrint version record
650 0 _aHealth
_xData processing.
_960352
650 7 _aSocial Science
_xSociology
_xGeneral.
_2bisacsh
650 7 _aMedical sociology.
_2bicssc
_957827
700 1 _aMoretti, Veronica,
_eauthor.
_960353
776 _z9781787543669
776 _z9781787543683
856 4 0 _uhttps://www.emerald.com/insight/publication/doi/10.1108/9781787543652
999 _c51733
_d51733