| 000 | 04050nam a2200625 i 4500 | ||
|---|---|---|---|
| 001 | on1248599558 | ||
| 003 | EBZ | ||
| 005 | 20251029164058.0 | ||
| 006 | m d | ||
| 007 | cr ||||||||||| | ||
| 008 | 210422s2022 nyu ob 001 0 eng | ||
| 010 | _a 2021018486 | ||
| 040 |
_aEBZ _beng _cEBZ |
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| 020 |
_a9781000452129 _q(epub) |
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| 020 | _a1000452123 | ||
| 020 |
_a9781003107644 _q(ebk) |
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| 020 | _a1003107648 | ||
| 020 |
_a1000452085 _q(electronic bk. : PDF) |
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| 020 |
_a9781000452082 _q(electronic bk.) |
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| 020 |
_z9780367619251 _q(hbk) |
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| 020 |
_z9780367620424 _q(pbk) |
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| 037 |
_a9781003107644 _bTaylor & Francis |
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| 042 | _apcc | ||
| 050 | 0 | 0 | _aQA76.9.H85 |
| 072 | 7 |
_aPHI _x001000 _2bisacsh |
|
| 072 | 7 |
_aART _x064000 _2bisacsh |
|
| 072 | 7 |
_aHPN _2bicssc |
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| 049 | _aMAIN | ||
| 100 | 1 |
_aTavinor, Grant, _eauthor. _963995 |
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| 245 | 1 | 4 |
_aThe aesthetics of virtual reality / _cGrant Tavinor. |
| 264 | 1 |
_aNew York, NY : _bRoutledge, _c2022. |
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| 300 | _a1 online resource. | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 341 | 0 |
_atextual _2sapdv _3EBSCOhost |
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| 490 | 0 | _aRoutledge research in aesthetics | |
| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a"This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"-- _cProvided by publisher. |
||
| 532 | 0 |
_3EBSCOhost _a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025. |
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| 588 | _aDescription based on print version record and CIP data provided by publisher. | ||
| 650 | 0 |
_aVirtual reality _xPsychological aspects. _963996 |
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| 650 | 0 |
_aHuman-computer interaction _xPsychological aspects. _963997 |
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| 650 | 0 |
_aDigital media _xPsychological aspects. _963998 |
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| 650 | 0 |
_aInteractive multimedia _xPsychological aspects. _963999 |
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| 650 | 0 |
_aAesthetics. _964000 |
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| 650 | 7 |
_aPHILOSOPHY / Aesthetics _2bisacsh _964001 |
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| 758 |
_ihas work: _aAesthetics of Virtual Reality (Text) _1https://id.oclc.org/worldcat/entity/E39PD39XpRbTMxT9rFmMpmvFgC _4https://id.oclc.org/worldcat/ontology/hasWork |
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| 776 | 0 | 8 |
_iPrint version: _aTavinor, Grant. _tAesthetics of virtual reality _dNew York, NY : Routledge, 2022 _z9780367619251 _w(DLC) 2021018485 |
| 856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2974439 |
| 938 |
_aEBSCOhost _bEBSC _n2974439 |
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| 994 |
_a92 _bN$T |
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| 999 |
_c55898 _d55898 |
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