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008 220808s2023 flu ob 001 0 eng
010 _a 2022030038
040 _aEBZ
_beng
_cEBZ
020 _a9781003201465
_qelectronic book
020 _a1003201466
_qelectronic book
020 _a9781000818949
_qelectronic book
_qEPUB
020 _a1000818942
_qelectronic book
_qEPUB
020 _a1000818918
_qelectronic book
_qelectronic book
020 _a9781000818918
_q(electronic bk.)
020 _z9781032062679
_qhardcover
020 _z9781032062662
_qpaperback
024 7 _a10.1201/9781003201465
_2doi
037 _a9781003201465
_bTaylor & Francis
042 _apcc
050 0 0 _aLB1028.75
_b.S44 2023
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUGN
_2bicssc
049 _aMAIN
100 1 _aSeelow, David,
_eauthor.
_964649
245 1 0 _aGames as transformative experiences for critical thinking, cultural awareness, and deep learning :
_bstrategies & resources /
_cDavid Seelow.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c2023.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
341 0 _atextual
_2sapdv
_3EBSCOhost
504 _aIncludes bibliographical references and index.
520 _a"When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines"--
_cProvided by publisher.
532 0 _3EBSCOhost
_a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025.
588 _aDescription based upon online resource; title from PDF title page (viewed Jan 16th, 2023).
545 0 _aDavid Seelow has taught in higher education continually since 1989 at both public and private colleges ranging from top tier research universities to community colleges. He has also taught several years in public school and holds 4 permanent education licenses from New York State, which has the most rigorous licensure requirements of any state in the nation. Dr. Seelow founded the Center for Game and Simulation-Based Learning based in Albany, New York, as well as an award-winning Online Writing Lab. Dr. Seelow has taught online course for 15 years, designed several online courses and developed entire online programs, all of which give the book and added appeal during a time when many schools rely on virtual and blended learning models. He has a certificate in game design and has published and presented nationally and internationally on games in learning, the humanities, and education. His previous books on Radical Modernism and Sexuality (Palgrave MacMillan, 2005), the well-reviewed Lessons Drawn: Essays on the Pedagogy of Comics and Graphic Novels (McFarland, 2019) and Game Based Classroom: Practical Strategies for Grades 6-12 (Routledge, Eye on Education series, 2021).
650 0 _aVideo games in education.
_964650
650 0 _aVirtual reality in education.
_964651
650 0 _aSimulation games in education.
_964652
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
_963919
776 0 8 _iPrint version:
_aSeelow, David.
_tGames as transformative experiences for critical thinking, cultural awareness, and deep learning
_dBoca Raton, FL : CRC Press, 2023
_z9781032062679
_w(DLC) 2022030037
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3461329
938 _aEBSCOhost
_bEBSC
_n3461329
994 _a92
_bN$T
999 _c56037
_d56037