| 000 | 04130nam a2200589 i 4500 | ||
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| 001 | on1340907133 | ||
| 003 | EBZ | ||
| 005 | 20251029164104.0 | ||
| 006 | m d | ||
| 007 | cr ||||||||||| | ||
| 008 | 220808s2023 flu ob 001 0 eng | ||
| 010 | _a 2022030038 | ||
| 040 |
_aEBZ _beng _cEBZ |
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| 020 |
_a9781003201465 _qelectronic book |
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_a1003201466 _qelectronic book |
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| 020 |
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_a1000818942 _qelectronic book _qEPUB |
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_a1000818918 _qelectronic book _qelectronic book |
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_a9781000818918 _q(electronic bk.) |
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| 020 |
_z9781032062679 _qhardcover |
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| 020 |
_z9781032062662 _qpaperback |
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| 024 | 7 |
_a10.1201/9781003201465 _2doi |
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| 037 |
_a9781003201465 _bTaylor & Francis |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aLB1028.75 _b.S44 2023 |
| 072 | 7 |
_aCOM _x012040 _2bisacsh |
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| 072 | 7 |
_aUGN _2bicssc |
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| 049 | _aMAIN | ||
| 100 | 1 |
_aSeelow, David, _eauthor. _964649 |
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| 245 | 1 | 0 |
_aGames as transformative experiences for critical thinking, cultural awareness, and deep learning : _bstrategies & resources / _cDavid Seelow. |
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press, _c2023. |
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| 300 | _a1 online resource | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 341 | 0 |
_atextual _2sapdv _3EBSCOhost |
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| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a"When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines"-- _cProvided by publisher. |
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| 532 | 0 |
_3EBSCOhost _a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025. |
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| 588 | _aDescription based upon online resource; title from PDF title page (viewed Jan 16th, 2023). | ||
| 545 | 0 | _aDavid Seelow has taught in higher education continually since 1989 at both public and private colleges ranging from top tier research universities to community colleges. He has also taught several years in public school and holds 4 permanent education licenses from New York State, which has the most rigorous licensure requirements of any state in the nation. Dr. Seelow founded the Center for Game and Simulation-Based Learning based in Albany, New York, as well as an award-winning Online Writing Lab. Dr. Seelow has taught online course for 15 years, designed several online courses and developed entire online programs, all of which give the book and added appeal during a time when many schools rely on virtual and blended learning models. He has a certificate in game design and has published and presented nationally and internationally on games in learning, the humanities, and education. His previous books on Radical Modernism and Sexuality (Palgrave MacMillan, 2005), the well-reviewed Lessons Drawn: Essays on the Pedagogy of Comics and Graphic Novels (McFarland, 2019) and Game Based Classroom: Practical Strategies for Grades 6-12 (Routledge, Eye on Education series, 2021). | |
| 650 | 0 |
_aVideo games in education. _964650 |
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| 650 | 0 |
_aVirtual reality in education. _964651 |
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| 650 | 0 |
_aSimulation games in education. _964652 |
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| 650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh _963919 |
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| 776 | 0 | 8 |
_iPrint version: _aSeelow, David. _tGames as transformative experiences for critical thinking, cultural awareness, and deep learning _dBoca Raton, FL : CRC Press, 2023 _z9781032062679 _w(DLC) 2022030037 |
| 856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3461329 |
| 938 |
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| 999 |
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